Guild War MMR change request

Can the MMR use the guild’s power to properly determine MMR and opponents? We’re now at battle number 3 where the opponent has 5-10x more guild power than our guild. It feels completely useless, frustrating, and hopeless to be constantly facing opponents that we can barely take down 1 or 2 of their members or a handful of lineups.

It feels like opponents should be around +/- 25% of each other’s guild power points to be a somewhat competitive match and even that doesn’t consider members who don’t attack and other things. 25% is pretty generous, so less would be better. Or possible having tiers based on a standard deviation of mean guild power or something.

Also, there should be a “Forfeit” option that a guild leader can activate during sabotage phase. When a guild forfeits, it counts just like a loss and they lose MMR points and opponent gains MMR points. This allows both guilds to get back in queue for (hopefully) a better matched opponent.

Restrictions on Forfeit could include the opponent must be 2x your guilds power points before you can activate it.

It’s no fun facing the same opponent multiple times in the same month where your guild couldn’t even beat one lineup and the other guild wipes your board completely clean. There’s no way a guild with more Power Points in two cars than their opponent’s entire guild is anywhere near balanced.

Can you just give prizes to the top 5 teams (based on power) for the month and exclude them from guild war?

Or can you create tiers based on standard deviations on guild power points?

The difference in power between the top 1 guild and the number 10 guild is astronomical/exponential and not linear, so the MMR should take that into consideration.

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