As was mentioned in the heist feedback thread, this is a simplified example of how a heist rating could work.
Movement
0.5 points per second traveled
0.1 points per second resting (to a max of 1 minute, after which the hero is considered idle)
0.1 points per second guarding a valuable
Decay rate of 0.2 points per second, per idle hero (max 1 point per second, 60 points per minute with 5 idle heroes)
Objectives
20 points per completed investigation
20 points per ambush won (+10 points for each available hero NOT used, maximum of 40 bonus points for a solo win)
30 points per thief fight won (+15 for each available hero NOT used, maximum of 60 bonus points for a solo win)
50 points per hideout fight won (+25 for each available hero NOT used, maximum of 100 bonus points for a solo win)
10/20/30 points for each of your heroes called as support to an ambush/thief/hideout fight initiated by another player, win or lose
0 points for a lost ambush fight
-25 points for a lost thief fight
-50 points for a lost hideout fight
This way active players are rewarded a higher rating score, while AFK players will suffer a consistently low rating. It also introduces the possibility for seasons, where a ranking reward could be given after each season, say 1-3 months long, after which the ratings reset to 0. When a player joins a heist, their rating is shown alongside how many heists they’ve taken part in, so a fresh player won’t be immediately discounted when their rating is low, but it’s relative to how many heists they’ve been a part of.
Thoughts/suggestions about this idea?