1 other point, i’ve been in a couple heists where we get to max clues, and just can’t find the hideout. Once you hit full max clues, maybe stop spawning new POIs w/in the circle so the hideout can be nailed down.
Just finished a 35(!) minute heist.
1 other point, i’ve been in a couple heists where we get to max clues, and just can’t find the hideout. Once you hit full max clues, maybe stop spawning new POIs w/in the circle so the hideout can be nailed down.
Just finished a 35(!) minute heist.
I love heist… but irritating players(free loaders, trigger happy, guard stealers) are spoiling the mood. Some added features that could b included…
1.Show information of who started fight
2.Add heist ratings to players
3.Only allow host to engage hideout or nominate a player to engage…
To WreckEmUp,
I just played my last heist game completely by myself even though I had a full team. Is there a way to kick idle players or at least use their characters? The heist is my favorite part but I’m about done playing it solo when everyone gets rewards.
I like the idea of a heist rating, but it shouldn’t be something other players can affect. It could be a rating based on fights started with a win/loss score, actions per minute (investigating, sending support to fights, etc.) where idle time would then lower your overall score. I’m putting together a more comprehensive post on this idea that I’ll link from here.
Here it is
Main feedback - it’s boring. I do it once per day purely for the Quest, and then get out as fast as possible.
Worst points about it: People joining public heists that don’t know what they’re doing, leaving posts unguarded, hitting fight within 1 second despite there being nobody at all near to help, pulling nearby heroes guarding posts away.
People joining then logging off, knowing the other people will complete the heist without them anyway.
Losing a diamond (whatever they are) as soon as starting a heist, I had one a few days ago that had a diamond stolen before heroes even got a change to arrive at the place, about 10 seconds after starting pretty much.
Rewards for completion are pathetic, you can spend about half an hour on a heist and get 250 tokens, not even enough to buy 5 chips. You can earn 1000 tokens in City watch in 5 minutes.
No option to kick people that have logged off, or consistently losing fights as they’re hitting fight when they have no back up.
And again, it’s boring - even without the issues above, it’s a real chore, I’ll only join easy heists now to get it over and done with as fast as possible. Medium and hard aren’t worth the hassle, they take too long and the rewards aren’t worth the time invested. Even on easy it can take ages as you can join a heist with 4 people and 3 of them will log out after a minute leaving two people to guard ten posts and no toons to go around collecting Intel. Absolutely mind numbing sitting there for 15 minutes waiting for the thief to get caught 5 times, cos you know you’re never finding the hideout cos you can’t move due to 3 idiots logging off. Should instantly be removed from the heist if they log off allowing someone else to join, no return of the ticket they’ve spent, and no rewards for them to log back into. People shouldn’t be rewarded purely for joining a heist and then leaving, safe in the knowledge the other players will complete it and they’ll get the exact same rewards.
yup, that’s what i mean by rating… more about your effort instead of what others think of you…super support this approach…
Ok totally agree with all this! Especially people joining and not participating. I feel they shouldn’t be rewarded especially with the harder heists!
When you join a heist and one or two of your selected heros already in the heist, you can’t select another hero, but have to quit the heist and re-join again. Why not make it that you can select another available hero and start fight to save time instead of re-join? Thanks.
My latest feedback is I want to heist again, tickets at 500 is way too much.
I have no choice but to ignore many heist invitations and guild heists now, it’s making the game much more anti-social than it was before the update.
Solo heist with no need to depend on anyone is all I need.
Let it be ~5 valuables and 15 heroes from my roster. All other rules same as for current version.
The heist is fun but people join then go do something else taking space away from people who want to get through it with all 10 valuables
I like the heist a lot. My issue is with the players that abuse the heist by jumping in on one and not participating. My suggestion would be to possibly add an inactivity timer to players so that way it forces them to play the heist the way it should be or some sort vote to kick option. I wouldn’t complain normally but seeing this issue over and over again gets frustrating. Thank you for your time.
We should be able to report players that don’t play.
Just played a Heist and no one except from me (and in the very last 30 seconds or so another player) was active.
It’s not fair that I did everything in this heist (although I wasn’t the host), and the other players got rewarded for it.
It makes Heists very unenjoyable and sometimes stressful.
Please make a way to control afk players. It’s not fair to those who actually do the heists properly.
Suggestions:
Please fix these issues. I enjoyed the heist when it first came out. Now it’s annoying to play.
Needed: Anchor
We need an “anchor” option in heist to prevent players from pulling our diamond guards against our will.
This will make it less frustrating, less dissent, less drama, and less stressful.
If I can get a say in this. here’s what i’m experiencing so far and What i’m suggesting.
AFK & Inactive Players, and starting heists alone - Yes this happens a lot in heists, but if they don’t get a move on, at least we should let control their heroes like what you guys said. We’re not expecting to take all the victories, and rewards away from them if we’re doing all the guarding work and We can’t pull heroes away from the valuables to come for reinforcements for thief fights unless it’s necessary or too much afk & inactive players or attempt to switch places with your own at a short amount of time and distance if a hero is close or other player’s heroes if requested, but yeah I have to agree with you guys that don’t want afk and inactive people and wanted to have auto-kick or control player’s heroes function and not to mention that the hosts go afk and inactive after starting the heist alone so there should be at least 2~5 players in the heist room (or lobby) before starting the heist and I’m pretty sure it helps restrict the host from starting up the heist if that were to be the case, but it helps though.
There should be a way for the chat to automatically go to heist once the heist starts. And have the chat pop up. I try to give hints to those players who obviously don’t know the most effective strategies (i.e. starting a fight as soon as it comes up, or pulling heroes from gems) but I doubt they even see the messages because the default chat is global or vip.
Please make it so we can leave a public heist with our heist ticket. So often none of my equal level friends or guildmates are on and able to heist so I have to join a public (gotta do the daily challenge before its too late).
So it’s fine for 4-5 minutes but then everything goes south and it turns out none of them know how to properly heist, including the leader. Well that just wasted my last ticket and now i have no tokens… It’s just disappointing that, with this new update, to avoid this problem, I’ll have to try to get myself kicked to save my ticket… because I can’t leave with my ticket…
Make it so we can leave heists with our ticket, withough having to resort to getting ourselves kicked. Even if it needs to be within the first 4 minutes of the heist or something. Because this new update, to kick afk players, won’t help us if the leader of the heist sucks or is afk.
Just a suggestion because I 100% will be using this tactic!!