Hero Concept 01 - Wander & Sylvia

Wander & Sylvia

Wander & Sylvia are a front-line “Support” duo. Wander & Sylvia will only be available in the Diamond Crates.

Skills

Musical Talent
The player chooses one of the three instruments for Wander to play when “Musical Talent” is activated. Each instrument has a unique buff for the ally with the corresponding Role.

Banjo: Wander plays the banjo, healing himself, Sylvia, and all allies for X HP on the battlefield. Tank and Support heroes have their attack speed increased by 25% for 5 seconds.

Guitar: Wander plays the guitar to the closest enemy, reducing their movement speed by 50% for 6 seconds. Damage heroes deal Fantastic Damage with their basic attack for the remainder of the wave.

Saxophone: Wander puts on his frames and plays the saxophone, giving the ally with the least energy a shield. Control heroes are immune to debuffs for 10 seconds.

While on auto, Wander plays one of the three instruments based on the Role of the ally that last used an active skill. If Wander & Sylvia are alone on the battlefield, Wander plays the instrument with his and Sylvia’s corresponding Role.

The stats have a chance to fail against enemies and on allies above level X.

Orbble Juice
Wander pulls out a bottle of Orbble Juice, creating a bubble around him and Sylvia. Wander & Sylvia run across the battlefield, dealing X damage to enemies they pass through.

Musical Therapy
Once per wave, Wander plays his banjo and sings to the enemy with the least HP, decreasing 20% of their Basic Damage for 10 seconds.

The damage reduction has a chance to fail against enemies above level X.

Enhanced Speed
Every time Wander plays an instrument when “Musical Talent” is activated, Wander & Sylvia and the closest ally gain 100% movement speed for 10 seconds.

Good Deeds
All allies now have a bubble when “Orbble Juice” is active, allies inside the bubble gain a shield that heals X HP to them over time.

“Musical Talent” now grants allies an additional buff when Wander plays one of the three instruments to an ally with the corresponding Role.

Banjo: Tank and Support heroes gain X Armor.

Guitar: Damage heroes become Invincible for 10 seconds.

Saxophone: Control heroes have a 40% Skill Power increase for 8 seconds.

The stats have a chance to fail on allies above level X.

Friendships

  • Wander & Sylvia and Kermit
  • Wander & Sylvia and Emperor Zurg
3 Likes

Your Concept Idea is interesting, but there are things missing. You should clarify how much time the buffs/debuffs last(and their value as well), and you need to work on the friendships, not just mention them. This Guide might be really helpful for you.

2 Likes

Because it’s phrased just like how Polaris would post this in the patch notes.

2 Likes

Interesting never seen this method

Would it technically be wrong then @Thred?

1 Like

It’s not wrong, it just doesn’t have some details, but you can get the idea anyway. It works for this format, even though I personally prefer one with more details.

1 Like

As so I. I just find it interesting someone used that format

1 Like

Fixed a bit of it for ya.

1 Like
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