Holley Shiftwell [Likely Concept]

Holley Shiftwell Concept




Holley Shiftwell
Holley Shiftwell uses her various spy utilities to show off her skills in combat.

“I’m detecting an extremely strong electromagnetic pulse.”
:star::star:
Role: Control
Position: Midline
Trials Team: Red


Basic Attack: Uses her concealed guns to shoot an enemy


Entrance: Drives in (Until Green skill)


Victory: Does a backflip in the air, using her wings


Defeat: Bursts a tire


Skills

White Skill: Electroshock Device
Holley uses her electroshock device interrupting all abilities currently being performed and stunning all enemies for 6 seconds.
The stun has a chance to fail against enemies above level X.

Green Skill: Retractable Wings
:fist: Normal Damage
At the start of each wave Holley flies through the enemy team with her wings dealing X damage to each enemy hit, knocking them back and sapping them for 4 seconds.
The sap has a chance to fail against enemies above level X.

Blue Skill: Afterburner
When Holley lands after performing Retractable Wings she uses her afterburner to boost her and her allies’ attack speed by 80% for 13 seconds.
While boosted Holley’s basic attacks gain X splash damage.

Purple Skill: Spy Skills
Enemies damaged by Holley’s basic attacks are studied for 8 seconds.
The study has a reduced effect on enemies above level X.

Red Skill: Undercover
Whenever Holley uses Retractable Wings she becomes invisible for 5 seconds.
Holley gains X Max HP whenever she or an ally become invisible.
+X Skill Power
+X Armour
+50% attack speed from Afterburner

Friendships

Going Undercover

Holley and Violet
Stronger team invisibilty

Disk Power

  • +X Skill Power
  • +X Basic Damage

Memories

  • Invisibility effects on Holley and her allies last 30% longer
    (+30% per star)

Allies: Mike, Basil, Mim


Right on Target

Holley and Merida
‘Precise’ at the start of wave

Disk Power

  • +X Max HP

Memories

  • Holley is ‘Precise’ for the first 4 seconds of each wave
    (+4 per star)

Allies: Randall, Jumba, Gonzo

8 Likes

I was just thinking of making a Finn McMissile concept, but I scrapped it. But nice concept :+1:

1 Like

Stuns interrupt skills. So that bit is a bit redundant :man_shrugging:

Why not stun?

Maybe we should wait until someone else uses “Precise”…

I figured it would be like a flinch without damage followed by a stun. The idea is that lengthy abilities would be cut short.

I think a start of wave sap would be interesting and would hold off pesky teams in PvP for a bit longer.

I know but I love the idea of it.

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