Horror Series: Freddy Krueger

Freddy Krueger

Stars: :star2::star2::star2:
Quote: “Every Town Has An Elm Street!”
Position: Frontline
Role: Control
Team: Yellow
Entrance: Freddy materializes out of thin air.
Victory: Freddy laughs maniacally and flutters his finger knives.
Defeat: Freddy’s torso is ripped open and a bunch of souls fly out.
Basic Attack: Freddy swings at enemies with his claw.

White Skill: Eternal Nightmare
:sparkle: - Fantastic Damage
Passive: Every 3 basic attacks, Freddy applies “Asleep” to everyone on the enemy team for 5 seconds.

“Asleep” causes enemies movement speed to slow by 33% and they are more susceptible to Freddy’s skills.

Active: A Freddy worm crawls across the battlefield, dealing X damage and knocking everyone back.

Green Skill: My Puppet
:infinity: - Passive Skill
Freddy teleports above the enemy with the highest skill power and drops down marionnet strings, charming that enemy for 15 seconds while Freddy is controlling them.

If the enemy is asleep:
:sparkle: - Fantasic Damage
At the end of the charm, Freddy cuts the strings that were connected to them, causing them to fall through the floor, be dealt X damage, and be scared for 12 seconds.

25706

Blue Skill: Undying Entity
:infinity: - Passive Skill
Every 9 seconds, Freddy can counter a basic attack or projectile by turning into blood and reappearing 2 seconds later in his original spot, Scaring each enemy for 15 seconds
The enemy that triggered the counter will fall asleep for 10 seconds.

If the enemy is asleep:
:infinity: - Passive Skill
If at least two enemies are asleep, Freddy can revive himself with the same animation one time, healing X HP.
This causes every enemy to fall asleep for 8 seconds.

Purple Skill: Dream Demon
:infinity: - Passive Skill
Freddy’s basic attacks deal Fantastic damage.
Enemies below 25% of their health remain scared until they are healed, revived or it is removed by a skill.
The scare has a chance to fail against enemies higher than level X

If the enemy is asleep:
:sparkle: - Fantastic Damage
Every 5 seconds an enemy is asleep, they lose 5% of their health as Fantastic Damage.

Red Skill: Never Ending Nightmare
:infinity: - Passive Skill
If an enemy has asleep applied to them while they’re already asleep, their current duration of asleep is tripled.
Freddy takes 50% less damage from asleep enemies.
The damage reduction is reduced against enemies higher than level X
Stat boosts

Friendships:

Freddy Krueger and Hiro

“Play With Your Food”

Freddy appears 0.2 seconds earlier per star with “Undying Entity”
+Basic Damage

Freddy Krueger and Randall Boggs

“Scare Instructor”

Enemies scared deal 10% less damage for each star
+Reality.

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2 Likes

Not bad, however, There are a few slight hiccups to your concept:

  1. Freddy’s victory animation is missing

  2. His defeat animation is kinda gory don’t you think? ( i know gory is a slasher movie’s bread and butter but keep in mind, unlikely or not, this is game for children)

  3. Asleep would be more along the lines of stun. Trust me, i made that mistake before.

  4. I don’t know your reasoning behind your choices for friendship. If i were you, i would choose either Oogie Boogie or Randall as one of them and possibly a victim.

  5. Your green skill, How exactly is Freddy going to go above enemies?

Overall i give it a 5.5/10

2 Likes

Yes, I think Oogie Boogie should, no must have a friendship

It’s similar to Pooh’s stomach ripping open, not anything over the top.
I was saving Oogie Boogie for Michael Myers because Michael is known as the boogeyman throughout the series.
And green skill would just show Freddy’s face and hands looming from the sky, not his whole body.

Yeah except dead people don’t fly out of his stomach

Good point but it would just be white wisps, not actual people.

I’m not so sure about that

2 Likes

It’s because Hiro is a teenager and Freddy’s main targets are teenagers. The campaign will be a cat and mouse sort of thing

Great concept! Also maybe I’m wrong but did you get some inspirations from a game called dead by daylight? Cause I noticed some similarities.

Again, great concept! :slightly_smiling_face:

I did in fact. That’s one of my most favourite games and in future concepts I will also be taking inspiration from it.

1 Like

It’s one of my favorites too! I’m actually planning on doing concepts for some of the survivors!

Wish you great reviews for your future concepts!

1 Like

Z-zoinks! This is top scary, dude!

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