"If you Wander Over Yonder just you and me!" | Wander (Hero Concept)

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Wander

The adventurer of the galaxy is here with his banjo and slapstick optimism. Wander takes a stand with his friends and allies to make a boost of a time and unintentionally infuriate the enemies big time.
“Well, I don’t know ‘where’ she’s goin’ to the bathroom, around here somewhere! Why do ya wanna know? Rude. It’s okay though, 'cause I promised her I’d take pictures! Smile!”
:star:

Entrance: Wander slides in as he strums his banjo.
Victory: Wander rocks his banjo as he tips his hat off.
Knock Out: Wander’s banjo breaks a string as he face palms.

Role: Support
Position: Mid
Trial Team: Yellow
Damage Type: Fantastic Damage

-Effects: Reduced Damage Dealt, Energy Removal, Remove Buff

+Effects: Cleanse, Heal Self, Heal Team, Shield Self, Shield Team, Invincible, Revive Self, Revive Team, Copy Buff, Energize, Hardy

-Stats: Skill Power Decrease

+Stats: Armor Increase, Reality Increase, Basic Damage Increase, Skill Power Increase, Max HP Increase, Tenacity Increase, Attack Speed Increase

Skills:

:white_circle: Banjo Band

Passive: Every 2 seconds, Wander creates a tune with his banjo, healing himself and the ally with the least HP for x HP and Cleansing them both. Every 4 seconds, Wander makes a carefree tune annoying the heck outta enemies, dealing x damage towards the frontmost enemies.

Active: Wander joyfully strums his banjo, instantly healing himself and his whole team for 90% of their Max HP while granting everyone a shield for 95% of their Max HP for 15 seconds. Heroes with this shield cannot be debuffed while they gain 100% Improved Healing and 200% Energy Gain.

:green_circle: Dancing with Optimism

Whenever an ally has less than 75% of their max HP, Wander dances with optimistic spirits. The ally then heals for x HP, is Cleansed, and gains a shield for x HP for 10 seconds.

Wander can do this skill on each ally once every 4 seconds.

This skill can trigger even when Wander is Silenced, Stunned, or Frozen.

:large_blue_circle: Orbble Bubble

Wander blows two bubbles, one to shield the ally with the least HP and one to trap the enemy dealing the most damage. The ally is healed for x HP and gains a shield with x HP for 7 seconds while the enemy is dealt x damage and deals 200% less damage for 9 seconds.

:purple_circle: Nomad of the Stars

When Wander heals a Hero, their Tenacity increases by 20% and their Armor and Reality by x for the rest of the wave. Wander and his allies carry 80% of these buffs from wave to wave.

“Orbble Bubble” now targets an additional ally and 2 additional enemies. Allies affected by “Orbble Ubble” are Cleansed while enemies affected by “Orbal Bubble” have their Skill Power reduced by 150% and lose 100 energy per second the bubble is active.

:red_circle: Can-Do Attitude

When an ally or Wander reach 0 HP, Wander intervenes by playing his banjo. When this happens the hero is Healed for 100% of their Max HP and gains a shield for x HP for 5 seconds. Wander can only revive each hero including himself once every 7 seconds.

Every time Wander or an ally are Cleansed, their Basic Damage and Skill Power are increased by x for the rest of the wave. Wander and his allies carry 100% of these buffs from wave to wave.

When allies are shielded by Wander, their Attack Speed are increased by 150% while their basic attacks and damaging skills will steal 4 buffs from enemies they damage. These buffs last for 8.5 seconds.

Additional Stats Boosts:
+x Max HP
+x Skill Power
+x shield HP to “Banjo Band”

Friendships:


Kermit: Banjo Bros
Kermit is currently playing different songs for his part for the annual Muppet Show trying to find new ways to make it more exciting. As he continues to play his banjo, his music catches the attention of Wander who also has his banjo with him. Together they come up with the greatest musical number that’ll show everyone the music of strings.

"Banjo Band" Grants More Buffs
Disk Memory: When Wander uses “Banjo Band”, him and his allies become Invincible and Energized for 15 seconds. Allies Energized by Wander gain 180 Energy each time they basic attack.
+x Skill Power to Wander and allies
+x Armor to Wander and allies
+x Reality to Wander and allies
Allies: Miguel Rivera, Goofy, Meilin Lee


Felix: Optimistic Positivity
Felix has been in the dumps lately because Calhoun has an irritating fever, what’s more worse is that his golden hammer is broken and is currently getting fixed due to a recent accident involving Dr. Bunsen, Fred, and Megavolt. Of course there’s always a friend to help that being Wander who tries to think of different ways of trying to cheer up Felix.

Gradually Gain Hardy
Disk Memory: Wander and allies receive 20 stacks of hardy at the beginning of each wave, every 3 seconds, Wander and allies regenerate 5 stacks of Hardy. Wander and allies heal for 15% of their Max HP for every stack of Hardy they gain.
+x Skill Power to Wander and allies while they have a hardy buff.
+x Basic Damage to Wander and allies while they have a hardy buff.
Allies: Nick Wilde, Rapunzel, Minnie Mouse

3 Likes

Nice concept

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