Invasion Boss Concepts

I was just looking at some of the situational ones like Al, Underminer, or Omnidroid and thinking they’re a little too situational. Like I could never get to battle against Al because all my heroes start at level 30 because of VIP, or I’d have to join a different guild for Underminer. Omnidroid I would move to platinum or above, you could even say plat 1 or above if you wanted to still cater to the big heroes, but it gives more than just the best 100 people a shot at the bot.

Oh! I forgot about that VIP perk! I’ll change that real quick :grimacing:

Being the idiot I am, I didn’t actually reveal the boss concepts you made.

Amazing work! All the bosses are realistic and really unique and detailed. Blown. Away.

1 Like

Pitching in with a few more. Thanks for accepting new boss concepts on the topic @PawpsicleSticks :+1:

The Mob

A creep-infected mass of villagers, The Mob has not only an uncontrollable instinct to kill Beast, but all heroes and errors.
Difficulty: Tough
Available when at least one Beauty and the Beast character has KO’d at least 100 enemies.
Appearance: A large group of villagers from Belle’s village, only with purple color schemes and blank eyes to show them as creeps.
Statistics:
:black_small_square:HP: High
:black_small_square:Attack Speed: Medium
:black_small_square:Basic Damage: High
:black_small_square:Armor: Low
:black_small_square:Reality: High
Basic Attack: The Mob’s villagers stab the heroes with their pitchforks.
1st Attack: The Mob sends a rush of 3-4 angry villagers through the heroes, inflicting high damage. The missing villagers come back to their original places from the right end of the screen.
2nd Attack: The Mob’s villagers toss their flaming torches at the heroes, dealing medium damage and dealing very high burn damage over five seconds.
3rd Attack: Six villagers rush to the back, carrying a large wooden beam. They rush into the heroes, dealing very high damage, breaking all shields, and slowing their attack speed by 75% for four seconds.
Ability 1: The Mob only takes immediate damage. They are immune to burn and poison damage.
Ability 2: The Mob takes 20% less damage when they go below 66% and 33% damage.
Ability 3: The Mob can not be slowed.

Screenslaver

The Screenslaver is a deadly criminal who controls the heroes with his hacking and hypnotism skills.
Difficulty: Demonic
Available At 1M player total power.
Appearance: The Screenslaver is NOT Evelyn. This boss is the hypnotized pizza guy. He wears the signature uniform, with dark gray pants, black shoes, dark gray shirt, long black gloves, and his signature hood.
Statistics:
:black_small_square:HP: Very High
:black_small_square:Attack Speed: Blistering
:black_small_square:Basic Damage: High
:black_small_square:Armor: High
:black_small_square:Reality: Huge
Basic Attack: Screenslaver stabs the hero with his taser/cattle prod, which deals splash damage.
1st Attack: Screenslaver’s goggles flash bright hypnotic patterns, stunning frontline heroes for five seconds.
2nd Attack: Summons 3 Robot creeps which deal high damage with lasers.
3rd Attack: Screenslaver screams, Scaring all enemies for eight seconds and dealing very high damage.
4th Attack: Screenslaver stabs his taser into the floor, sending out an electric shockwave, which deals medium damage and stuns for .5 seconds.
Ability 1: Screenslaver’s basic attacks blind heroes for five seconds.
Ability 2: Has a 25% chance to dodge attacks. When under 33% HP, this rises to 40%.
Ability 3: Cannot be Stunned, Blinded, Frozen, Scared, Studied, or Blinded. His Armor and Reality can not be lowered.
Ability 4: While Screenskaver’s robots are fighting, they become invincible for five seconds if one of them is KO’d.

Jafar

The former advisor to the Sultan of Agrabah, Jafar terrifies enemies with his sorcerous curses and magic.
Difficulty: Vile
Available when at least 5 other bosses have been successfully defeated.
Appearance: His sorcerer’s robe and hat.
Statistics:
:black_small_square:HP: Very High
:black_small_square:Attack Speed: High
:black_small_square:Basic Damage: High
:black_small_square:Armor: Very High
:black_small_square:Reality: Huge
Basic Attack: Shoots an enemy with red magic from his snake staff.
1st Attack: Jafar raises his staff to the sky and swirls it, causing 4-6 scimitars to rain down from the sky, dealing medium damage.
2nd Attack: Breathes a blast of fire, dealing high damage. Can only be used above 50% HP.
3rd Attack: Turns into a giant cobra, where he then viciously bites a single hero, dealing gargantuan damage and draining 500 energy.
Ability 1: After using attacks 2 and 3, Jafar is shielded for 10% of his current HP. Shield lasts six seconds.
Ability 2: Jafar becomes immune to disables when under 50% HP.
Ability 3: When under 10% HP, Jafar takes 50% less damage for twenty seconds.

Facilier

The voodoo master of New Orleans, Doctor Facilier tricks and dominates his enemies with the power of his Friends from the Other Side.
Difficulty: Tough
Available at 300 player age.
Statistics:
:black_small_square:HP: Very High
:black_small_square:Attack Speed: High
:black_small_square:Basic Damage: Very High
:black_small_square:Armor: Low
:black_small_square:Reality: High
Basic Attack: Stomps his cane on the ground, calling a black shadow to rush across the heroes to damage them.
1st Attack: Takes out a deck of tarot cards and swirls them into a fan shape. He then flicks them three times, sweeping them over the heroes heads. All heroes are either Scared for ten seconds, stunned for four seconds, or dealt 15% of their Max HP as True Damage.
2nd Attack: Facilier takes out a handful of misty pink powder and blows on it. The dust bursts across the battlefield, stunning all heroes for three seconds and gradually damaging them.
3rd Attack: Facilier’s shadow runs across the ground from behind Facilier, and going under the heroes. All heroes are dealt heavy damage, pulled back to the backline, and Cursed for ten seconds.
Ability 1: Instead of being slowed, by heroes attacks, Facilier gains attack speed for half of the original effect. (Example: Mad Hatter attempts to slow Facilier by 50% with white skill, instead, Facilier gains 25% speed.) This caps at 200% greater attack speed.
Ability 2: Invincible to every 2nd attack that deals Fantastic Damage.

Chef Skinner

The former head chef and right hand man to Gusteau, Skinner uses his cooking skills and fiery temper to attack heroes.
Difficulty: Pushover
Always Available
Appearance: Chef uniform. Skinner stands in front of a chef’s station found in Gusteau’s kitchen, as seen here. The station has several tools such as a sink, stove, oven as well as several pots and pans hanging down from the station hood.
Statistics:
:black_small_square:HP:
:black_small_square:Attack Speed:
:black_small_square:Basic Damage: Medium
:black_small_square:Armor:
:black_small_square:Reality:
Basic Attack: Skinner takes out a cast-iron pan from a cabinet and throws it hard at the enemies.
1st Attack: Pulling down a pan from the station hood, Skinner places a few meat scraps in the pan, flooding it with hot meat and oil. He throws it into the middle of the heroes, causing the oil to splash. All heroes take medium damage and dealing damage over six seconds.
2nd Attack: Skinner tosses three rat traps at random heroes, dealing high damage to each target.
3rd Attack: Skinner throws a bottle of wine at the frontmost enemy, causing it to shatter and deal medium damage to the target and splash damage targets.
Ability: When he throws a bottle of wine, Skinner heals for 20% of his Max HP.

Omnidroid V.10

After the destruction of the last version, the Omnidroid V.10 is even more efficent, aggressive, and brutal than it’s previous counterpart. Look out, heroes!
Difficulty: Demonic
Available when Omnidroid V.8 has been defeated at least once, and Mr. I, Elastigirl, Dash, Violet, and Frozone all have friendship disks equipped.
Appearance: Identical to the previous Omnidroid, but about 25% larger and has a red eye.
Statistics:
:black_small_square:HP: Very High
:black_small_square:Attack Speed: High
:black_small_square:Basic Damage: Very High
:black_small_square:Armor: Huge
:black_small_square:Reality: Very High
Basic Attack: 50% chance to smash it’s frontmost arm down, dealing damage, or fire two white laser from it’s gun near it’s head, which hit a frontline and backline hero.
1st Attack: Omnidroid sets it’s laser to rapid fire, barraging the heroes with 15 seperate lasers, each hitting a random hero and dealing high damage.
2nd Attack: Omnidroid jumps forward and smashes itself down onto the heroes, dealing gargantuan damage, removing all energy from two targets, and destroying any shields equipped.
3rd Attack: The Omnidroid summons four robot creeps, and enters a state that causes him to reduce damage taken by 50% for eight seconds.
4th Attack: As the battle takes place in a downtown environment, the Omnidroid makes good use of it’s surroundings. Using it’s backmost arm, it reaches off screen and pulls back a crushed up car. It then chucks the car at the furthest enemy, dealing heavy damage and stunning for six seconds. Heroes regain 300 energy if they are shielded and do not take any damage or stunning.
Ability 1: Instead of Studying with basic attacks, all heroes are instead permanently studied for the battle. The heroes can escape being studied for six seconds when they receive a shield, receive energy from an ally, or use a self-heal skill.
Ability 2: The Omnidroid’s highly reinforced armor is so strong that it provides even more disable immunity. The Omnidroid can not receive the same debuff twice in a row, and dodges every 2nd debuff, regardless of what it is.
Ability 3: Same shielding abilities as V.8.
Ability 4: DoT attacks heal the Omnidroid for 1% of his Max HP every second they are actively “damaging” him.

The Kakamora

An infamous band of (at first) cute little coconuts, the Kakamora savage and thieve anyone they come across, atop their massive warship.
Difficulty: Vile
Available when both Maui and Moana are above 25,000 power. (Good cause for Maui to get a refresh, just to make it worth it.)
Appearance: The heroes stand on a type of battleground similar to Pete’s. Heroes stand on one of Moana’s massive boats, while the Kakamora attack on their warship.
Statistics:
:black_small_square:HP: Medium
:black_small_square:Attack Speed: High
:black_small_square:Basic Damage: Medium
:black_small_square:Armor: Huge
:black_small_square:Reality: Very High
Basic Attack: One, two, or three arrows fly from the ship at seperate heroes. 33.3% probability. Ignores Armor.
1st Attack: Fires a burst of eight arrows, dealing a shotgun-like effect of very high damage to targets.
2nd Attack: Three Kakomora’s repel down on ropes on the ship and beat the large canvas drum, dealing medium damage, as well as Scaring all heroes for 10 seconds and Silencing them for 7.
3rd Attack: A Kakamora fires an arrow at the boat the heroes are on, where a rope is tied to the arrow. Three Kakamora zipline onto the boat, spawning in three melee Kakamora to fight heroes. Can be defeated manually, but they despawn after ten seconds.
4th Attack: The chief orders the Kakamora to fire at the heroes. Multiple Kakamora fire blow darts at the heroes, slowing targets for 80% for six seconds.
Ability 1: Can not be disabled or debuffed.
Ability 2: The ship’s Armor increases by 1.5 percent for every 1% health missing.
Ability 3: Under 33% HP, the Kakamora chief emerges from the ship interior, granting the boss a large damage increase, defense increase, and enabling Attack 4 to be used.

5 Likes

Negaduck from darkwing duck

Negaduck

Difficulty: competent
Available: when the player has Darkwing duck at 20,000 power
Statistics:
HP: medium
Attack speed: normal
Basic damage: Low
Armor: Huge
Reality: high
Crit: Medium
Basic attack: whacks an enemy with the side of his chainsaw dealing small damage
Special attack 1: nega drops an anvil on the enemy stunning it for 5 seconds and dealing big damage if it was Darkwing Duck, 9 seconds.
Special attack 2: negaduck scratches a chalkboard releasing a high pitched screech dealing medium damage and silencing all enemies for 7 seconds.
Special attack 3: negaduck stabs an enemy with his chainsaw dealing huge damage
Ability 1: negaduck is immune to Debuffs and disables when above 50% hp
Ability 2: When at 20% hp negaduck gets Angry and inflicts stun and burn for 4 seconds whenever he uses Attack 1 and Attack 3.

3 Likes

That’s an awful lot of damage for a pushover… :sweat:

Can you give me a guide of what each difficulty needs. @PawpsicleSticks

1 Like

Pushover is pretty much a glorified creep, Competent bosses can be taken down without too much of a hassle (Mama bot tier), Tough is a boss that’s fairly balanced, Vile has slight OPness, and Demonic is really OP, providing a challenge to even the most experienced whales.

2 Likes

Hmmm just thinking of another one, I actually though of either Captain hook’s entire crew and himself, or the crocodile.

(Is his name Tick Tock?)

I will not make skill sets, just offering you some more ideas :wink:

3 Likes

Tick-Tock crossed my mind, but I don’t feel like he’s threatening enough to be a boss. I do have 7 ideas floating around, though. :smile:

1 Like

Tell you what, if you want to try/see another design for a boss with multiple forms, I’m considering drafting one for the Hydra from Hercules.

2 Likes

Alright, I finished Dean Hardscrabble. She was fairly difficult :sweat_smile:

This is the first one I do not think should be a boss. She is mentioned in Mike and Sulley’s friendship campaign and is friendly within it. Nice concept all the same :+1:

1 Like

100% LOVE the idea of new bosses and everything you wrote regarding that. Got real sick of Mama bot on day 1 lol

3 Likes

So, I want to pitch in a few more, but I’m sort of stuck for ideas. So, villain concepts who already ARE in-game – reimagined as bosses. So yeah, just for creativity. Not serious.

Maleficent

The self-proclaimed Mistress of All Evil terrorises and vanquishes her enemies with her dark magic. She has the ability to transform into an almighty, fire-breathing dragon.
Difficulty: Vile 1st Form, Demonic 2nd Form
Appearance: Regular Form, Dragon under 33% HP.
First Form
Statistics:
:black_small_square:HP: Very High
:black_small_square:Attack Speed: Medium
:black_small_square:Basic Damage: High
:black_small_square:Armor: Medium
:black_small_square:Reality: High
Basic Attack: Maleficent strikes an enemy with lightning from her staff. This blinds all enemies for 2.5 seconds.
1st Attack: Maleficent summons a forest of thorns, dealing heavy damage to heroes over eight seconds and slowing heroes permanently for 5% of their attack speed. This caps at 25%. Heroes attack speed returns to normal when Maleficent becomes a dragon.
2nd Attack: Maleficent summons a thunderstorm in the sky, stunning heroes for varying amounts if time depending on their roles. Controls are stunned for two seconds, Supports for 3.5, Damages for 4.5, and Tanks for 6.
3rd Attack: Maleficent calls upon a much stronger blast of lightning, which deals gargantuan damage to a single hero and medium damage nearby heroes. This also blinds for five seconds.
Ability 1: Maleficent deals 50% more damage to blinded heroes, and 25% more damage to stunned heroes.
Ability 2: Maleficent doesn’t take damage in quantities over 5% of her Max HP.
Ability 3: Maleficent becomes a dragon under 33% HP.
Second Form
Upon turning into a dragon, the screen is overcome by a white flash, similar to a lightning or camera flash. The white fades away to reveal that the background has become a nightmarish dark forest, with a hazy gray sky and thorns lacing the dead trees.
Statistics:
:black_small_square:HP: Medium
:black_small_square:Attack Speed: High
:black_small_square:Basic Damage: Very High
:black_small_square:Armor: High
:black_small_square:Reality: Huge
Basic Attack: Breathes a lime green fireball in the middle of the enemies, dealing damage over five seconds.
1st Attack: Breathes a continuous blast of green flame at a single hero, dealing heavy damage and stunning for six seconds and inflicting high damage to the surrounding enemies.
2nd Attack: Yellow-green flames burst around Maleficent’s body, increasing jer basic attack damage by 15%. Caps at 75%.
3rd Attack: Leans down and bites the frontmost hero, dealing gargantuan damage and draining all energy.
4th Attack: Breathes fire across the hero’s end of the battlefield, decreasing their movement speed by 33% for nine seconds.
Ability 1: Upon turning into into a dragon, Maleficent becomes invincible for 12 seconds and all heroes are Scared 15 seconds.
Ability 2: All heroes are permanently Cursed for the rest of the battle.
Ability 3: 25% damage reduction.
Ability 4: Any skills that physically knock into Maleficent (Mr. Incredible’s jump, Shank’s car ram, Stitch’s bite) will instead deal heavy damage to the offender, deal serious knockback, and stun them for eight seconds. If a hero uses a movement skill on Maleficent at least twice, that skill can now successfully hit her. The hero will still get knocked back, but will take only minor damage and will not be stunned.

Hades

A smooth-talking god of death, Hades uses his blazing temper and fire-controlling abilities to battle the heroes.
Difficulty: Vile
Available with Hercules and Megara at Level 80
Appearance: The heroes battle Hades with a twist. The opponents stand on black rock platforms, in the Underworld. Hades’s platform is slightly smaller. There is a huge gap between the two platforms, where Hades’s river of death lays, with ghosts drifting through it.
Statistics:
:black_small_square:HP: Medium
:black_small_square:Attack Speed: Low
:black_small_square:Basic Damage: Very High
:black_small_square:Armor: Very High
:black_small_square:Reality: Medium
Basic Attack: Identical to in-game.
1st Attack: Hades becomes enraged with red flames, blasting the heroes with fire, Cursing them for ten seconds and dealing very high damage. Also knocks back.
2nd Attack: Hades gives two thumbs up, raising his speed by 20%. Caps at 140% increase.
3rd Attack: The ghosts in the river grow restless, dealing heavy damage to all heroes and Cursing for eight seconds.
Ability 1: Hades has a 75% chance to steal hero buffs for 10 seconds.
Ability 2: Any movement skills will fail to hit Hades. Instead, they fall into the river of death. (Example of movement skill: Gaston’s jump, Mike’s ball roll.) Enemies stay in the river for 3 seconds before they return to their original position. They are slowed for 50% for seven seconds and they can not any energy for five seconds.
Ability 3: If any enemy tries to slow, silence, or freeze Hades, they are instead knocked to the very back of the backline, where they are dealt heavy damage, take fire damage over nine seconds and stunned for six seconds.

Emperor Zurg

The sworn enemy of the galactic alliance, Zurg savages his enemies with his menacing blaster.
Available with Buzz Lightyear at 20,000 power.
Difficulty: Tough
Statistics:
:black_small_square:HP: Medium
:black_small_square:Attack Speed: Very High
:black_small_square:Basic Damage: High
:black_small_square:Armor: High
:black_small_square:Reality: Low
Basic Attack: Fires a single shot of his blaster.
1st Attack: Sets his blaster to rapid fire, dealing medium damage with each hit. Fires a total of 7 balls, each hits a random hero. Each additional ball deals 20% extra damage to a hero who has already taken a hit.
2nd Attack: Uses his Zurg Vision feature, causing red light to radiate from his eyes. This blinds all enemies for six seconds and Studies for 12 seconds.
Ability: Zurg gains 10% attack speed when a character tries to disable him.

Gaston

A brutish war veteran and charming hunter, the super-strong Gaston packs some serious damage. No one fights like Gaston!
Difficulty: Tough
Statistics:
:black_small_square:HP: Very High
:black_small_square:Attack Speed: Medium
:black_small_square:Basic Damage: High
:black_small_square:Armor: Very High
:black_small_square:Reality: Medium
Basic Attack: Underhand punch to the heroes, which also deals knockback.
1st Attack: Pulls out a bow and artow, then snipes the hero with the highest Reality, dealing very high damage and reducing their Reality by 75% for thirteen seconds.
2nd Attack: “I’m especially good at expectorating!” Gaston chews off a piece of a belt, and then spits it, where it ricochets between heroes, dealing high damage to each target. The damage increases by 33% every time it hits a new target. Stuns targets for two seconds.
3rd Attack: Every twenty seconds, Gaston eats a dozen eggs, increasing his Armor and Reality, as well as buffing his damage by 75%. Caps at 230%.
Ability 1: Immune to transformation attacks and True Damage.
Ability 2: Deals 50% more damage to Supports.

Scar

A ruthless lion who has committed terrible crimes, Scar savages his enemies with the help of the hyenas.
Difficulty: Vile
Statistics:
:black_small_square:HP: Low
:black_small_square:Attack Speed: Blistering
:black_small_square:Basic Damage: Medium
:black_small_square:Armor: High
:black_small_square:Reality: Very High
Basic Attack: Bites the closest hero.
1st Attack: Goes in for a death blow (The final move he makes during his battle with Simba: A flying jump with his mouth open.), dealing very high damage to targets. This instantly KO’s any heroes below 20% HP.
2nd Attack: Roars at the enemies, dealing medium damage and Scaring all heroes for ten seconds.
Ability 1: 25% damage reduction.
Ability 2: At the start of the battle, Scar’s hyenas protect him in a group, shielding him for 75% of his Max HP.
Ability 3: Scar’s basic attack Studies for five seconds.

Ursula

Ursula uses her mystic dark magic and curses to subdue her enemies.
Difficulty: Competent
Appearance: Her giant form, wearing her crown and holding a glowing trident. The heroes fight on sea, in Prince Eric’s ship.
Statistics:
:black_small_square:HP: Huge
:black_small_square:Attack Speed: Slow
:black_small_square:Basic Damage: High
:black_small_square:Armor: Medium
:black_small_square:Reality: High
Basic Attack: Stirs the sea with her trident, splashing the ship and dealing splash damage.
1st Attack: Smashes a bolt of lightning from the sky, Scaring all enemies for ten seconds and dealing high damage to all heroes.
2nd Attack: Stabs the ship hull with her trident, slowing all heroes by 50% for nine seconds.
3rd Attack: A tidal wave smashes into tne ship, dealing very high damage to all heroes and stunning for seven seconds.
Ability: Immune to debuffs/disables.

4 Likes
Liquidator

Liquidator
Difficulty: vile
Available: on blue trial invasions
Stats:
:black_small_square:︎Max hp: high
:black_small_square:︎Basic damage: high
:black_small_square:︎Armor: Low
:black_small_square:︎Reality: high
:black_small_square:︎Attack speed: fast
:black_small_square:︎crit: Medium
Basic attack: throws a Blob of water
Special attack 1: the Liquidator morphs into a wave and goes through enemies dealing Heavy damage
Special attack 2: the Liquidator hardens water creating a boulder of water which he rolls into the enemies dealing huge damage and stuns enemies for 4 seconds if it is a elemental based hero (fire, ice, water, metal or wind ) 6 seconds of stun
Special attack 3: the Liquidator morphs his hand into a Hammer and whacks the closest enemy dealing Medium damage
Ability 1: Liquidator has 40% chance to dodge
Ability 2: at 30% hp Liquidator has a 70% chance to crit and gains +10% attack speed for 8 seconds when he crits stacking up to 250% attack speed

2 Likes

What about Gaston

I really like the idea of Color-Specific bosses. Good job :smiley:

2 Likes

Just for fun

the Eavesdropper

Eavesdropper
Difficulty: vile 1st form, Demonic 2nd form
Available: whenever player is at team level 100+ and has at least 1 orange hero
Form 1:
Appearance: A giant floating clock, every second the hour hand moves +1 hour
Stats:
HP: Good
Attack Speed: Slow
Basic damage: High
Crit: Very Low
Armor: Good
Reality: High
Basic attack: Rolls into a Enemy before bounces back

Special attack 1: Eavesdropper deals Heavy damage to all enemies and a debuff or disable based on what number the hour hand is on

1: Stuns the farthest enemy for 5 seconds
2: Curses all enemies for 7.5 seconds
3: Slows all enemies by 50% for 6 seconds
4: Heavy D.O.T for 5 seconds
5: All enemies have the armor and reality decreased by 30% for 8 seconds
6: All enemies are knocked to the backline
7: The closest enemy has it’s max hp decreased by 5%
8: Any Shields on enemies are broken
9: Any Buffs on the backline and frontline enemies are stolen and given to Eavesdropper
10: Eavesdropper Charms the 2 closest enemies for 6 seconds
11: All enemies are scared for 8 seconds
12: All enemies are studied for 8 seconds

Special attack 2: Eavesdropper makes a loud ticking noise silencing enemies for 6 seconds and stuns frontline enemies for 4 seconds

Special attack 3: Eavesdropper spins his minute hand slowing enemies by 35% for 6 seconds

Ability 1: Eavesdropper is immune to slow
In addition, Eavesdropper deals 80% more damage to slowed enemies
Ability 2: At 50% hp Eavesdropper changes form

Form 2:
Appearance: the clock face detaches revealing Eavesdropper in a mech. Arms and Legs grow out of the clock
Stat Changes:
Attack speed: Medium
Crit: High
Basic attack: Eavesdropper’s mech stomps on the ground making a clock piece fall on a enemy

Special Attack 1: Eavesdropper throws a Giant clock hand through the battlefield dealing Huge damage and knocking them to the very back

Special attack 2: Eavesdropper Jumps into the air and lands on the enemies dealing Huge true damage and stuns the midline enemies for 10 seconds

Special attack 3: Eavesdropper blasts a Huge missile out of the back of the mech dealing Gargantuan splash damage to the closest enemy.

Ability 1: basic attack permanently slows the target enemy by 5% stacking up to 100%

Ability 2: upon changing forms Eavesdropper gains immunity to Debuffs

Shout out to @PawpsicleSticks for making this topic and being a good friend

4 Likes

Creep-Themed Bosses

Creep Norris

A legendary martial arts master and swordsman, Creep Norris outwits and savages his enemies with quick movement and skill.
Difficulty: Vile
Appearance: A barefoot ninja creep with dark gray skin and glowing white eyes. Wears a pristine white karate suit, with a black belt across his waste.
Statistics:
:black_small_square:HP: Very High.
:black_small_square:Attack Speed: Blistering
:black_small_square:Basic Damage: High
:black_small_square:Armor: Huge
:black_small_square:Reality: Medium
Basic Attack: Uses two silver katanas to attack.
1st Attack: Spins around wildly, spraying the heroes with ninja stars, dealing high damage on each hit.
2nd Attack: Hits the closet hero with nunchucks, dealing very high damage, knocking back and stunning for eight seconds.
Ability: 33% chance to dodge attacks.
Ability 2: For every 10% HP lost, Norris deals 15% more damage.
Ability 3: Immune to True Damage.
Ability 4: Can target invisible enemies.

The Tank

The creeps have finally done it. The Tank is a massive military engine of destruction and chaos, it takes some REALLY heavy-hitters to break down this vehicle.
Difficulty: Form 1, Tough, Form 2, Demonic
Form 1
Appearance: A massive purple military tank on huge terrain treads. The back end of the tank provides a base for a flagpole, with a gray creep-themed flag soaring on the pole. The tank is equipped with various weapons, such as a side cannon, a pair of laser machine guns, and it also has a siren.
Statistics:
:black_small_square:HP: High
:black_small_square:Attack Speed: High
:black_small_square:Basic Damage: Huge
:black_small_square:Armor: Huge
:black_small_square:Reality: Very High
Basic Attack: Fires a fiery blast from it’s front pipe.
1st Attack: Fires a classic cartoon bomb from it’s cannon at a hero, dealing high damage to the target and DoT damage over nine seconds, and dealing low splash damage to nearby heroes.
2nd Attack: A hatch opens on the side of the tank, where a brute creep in black clothing quickly pops out. He then plays a bugle call on a trumpet, and then goes back in as the hatch flips shut. This increases the Tank’s attack speed by 150% for six seconds and drains 300 energy from heroes.
Ability 1: Takes 60% less damage from critical attacks.
Ability 2: Immune to any transformation skills (mainly Genie’s transform and Merlin’s squirrel spell), and can not be slowed over 45%.
Ability 3: At 45% HP, the Tank switches to Form 2.
Form 2
Appearance: Black smoke begins to rise from the tank, and the flagpole retracts. The Tank extends it’s body via pistons and metal supports, and a hatch on the top of the Tank flips open. The driver (A gray robot creep wearing black pants and a black sweatshirt, with a black headset and a microphone) Rises out, on a rising platform.
Statistics: 33% Increase on all stats, except for Attack Speed. The Tank’s Armor is also weakened by 33%.
1st Attack: The siren on the Tank blares a bright red flashing light, silencing all heroes for nine seconds and draining 500 energy.
2nd Attack: A front hatch opens below the main pipe. A large, nuclear missile-like rocket flies out of the hatch and hits a frontline hero, dealing gargantuan damage, stunning for ten seconds, and dealing massive konckback to that hero and nearby heroes.
2nd Attack: Two rapid fire laser blasters barrage the backline heroes with lightning-quick green beams, dealing high damage on each hit and Hexing targets for eight seconds.
Ability 1: Invincible for the first ten seconds of battle.
Ability 2: Same as previous.
Ability 3: Deals 100% more damage to Tanks.
Abiluty 4: Can not be disabled or debuffed.
Ability 5: At 5% HP, the Tank explodes, forcing the heroes to finish off the driver. The driver’s basic attacks are identical to a robot creep, and he uses a special attack which shoots a missile from his chest, dealing gargantuan damage.

Might add more later.

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