Chore
From Monday (15.07.2019) new progress tiers have been added - tiers 31 to 37.
Now: 324 850 points are needed to claim all rewards
Tier 27, 33 and 37 gives new material which is crucial for upgrading disk
Tier 35 (only!) give new fragment material which is needed for advancing mods to +4.
To be able to receive these materials players is FORCED to spend HOURS only in invasion mode in DH:BM, not to mention all other modes like heist, surge, CW, farming badges and more.
Invasion was always big sucker of time but now it’s even worse, much bigger part of players doesn’t have that much time and will be behind with other players, to claim a lot of points player also needs very strong heroes and only ‘‘whales’’ will able to do this.
Lower required points needed to hit and claim highest tier rewards, back to ~150.000 (just how it was before).
Unbalance between players (PVP modes)
Because only ‘‘whales’’ will be able to reach tier 37 only these players will be able to advance mods to +4 and upgrade their mods.
(Not) thankfully upgrading system of mods gives good stat boost and can help heroes with poor armor (Sulley) and reality (Darkwing and Jessie) but of course also other heroes. There was light in dark tunnel to ‘‘refresh’’ some heroes, but it’s hidden behind pay wall.
BIG THANKS PB! Making PVP modes EVEN harder for most of players it’s just what we need.
If points require to claim mod upgrade pieces will decrease it will be fine.
Poor and very limited sources of new materials for upgrading and advancing
As before mentioned…
Tier 27, 33 and 37 gives new material which is crucial for upgrading disk
Tier 35 (only!) give new fragment material which is needed for advancing mods to +4.
Per week players are able to receive for free one mod, second mod for 240 diamonds (often used) and two more for enormous amount of diamonds.
This allow to upgrade two different of same type mods (this week SP mods) and advance to +4 only one mod.
We have now 64 heroes (and another 4 coming very soon) which each can wear 4 mods.
This mean we need 256 mods.
Additionally each hero have own unique needs, some heroes needs BD mods, some HP mods and other SP mods, some also work better with mix of mods.
Every 2 weeks we receive 2-3 heroes which will consume 8-12 mods and between updates players are only able to get 2-8 mods.
Drastically increase amount of advancing materials and upgrading materials, and if possible give one extra free mod per week from progress rewards.
No decent rewards for work beetwen members in guilds
Invasion lacks of rewards for guild.
Only thing from guild is 100.000 mod power for best guild in server and lower amounts for others, quite poor reward for all work of 50 players’ (incessant work in 5 days each week).
In invasion should be also added progress tier rewards for points collected by all members in guild.
= Suggestion what to do.
Feel free to join discussion.
Please look at this @Polaris