Nobody asked for this.
The reduced rewards are supposed to justify the increase of Mod power, but to bring it all the way down to this level is non-sencical. The resources that Invasion awards us is supposed to be the most helpful thing about Invasion. Mod powers are great sure, but they are a balanced mechanic that was never meant to make or break a hero. But the Gold? The Stamina pots? The XP bottles? The Memory tokens? THOSE are the things that make a huge impact to our heroes!
When Invasion was only available for servers 1 and 3, the feedback we gave you was to polish the flow of Invasion’s 5-day endeavour. That way, other servers don’t have to wait 2 hours before they can revive a KO’d hero (amongst many, many other design flaws that were remedied because of feedback). We did NOT ever say that the rewards were too much. In fact, the rewards tier was one of the most celebrated aspects of Invasion. Invasion is a FIVE-DAY effort. Players SHOULD be rewarded for their efforts. Invasion’s rewards EASES the playing experience for the free-to-play demographic while providing a challenge for players who have hit the level cap.
This change is insulting to the player base as a whole, regardless if you spend money or not. This is a huge embarrassment with the timing of it all. Patch 1.9.2 brought so many issues to the game, then patch 1.9.3 sends a huge blow of the game’s economy by crippling it even further. All this going down on the game’s anniversary too. This is utterly shameful. I can only hope the PB team takes all this feedback seriously.