Another thing: to those who say that “it just needs some thinking and strategizing to counter them” - my reply is: it isn’t worth it. And it isn’t fun.
First of all, we’ve got to spend time agonizing out various combinations of toons, pump up those we have but have not been built up before just so we can test our theories, and then spend lots of time and frustrating battles testing out our theories beyond the effects of RNG. All this, while the D&B player just…builds and fields D&B. The obvious disparity of effort shows - arena comps are now pretty much nothing but Goofy-Duke-D&B combinations and worse: anyone not sporting the trio is an immediate high priority target.
Secondly, even if we did find a good counter, it’s probably going to involve a very specific, small set of toons that’s probably also going to need a good dose of RNG to make things work, and even then there’s a pretty good chance they’ll take some/significant damage or at the very least have to deplete energy to win. Good luck repeating that strategy over the course of a City Watch or Invasion, the former is murder right now.