"Is this H-E double hockey sticks?" | Joe & Mr. Mittens (Hero Concept)


Joe & Mr. Mittens

Driven by the passion of living out life, Joe Gardner plays his life-finding music to inspire his allies to keep moving in life along with his furry friend Mr. Mittens.
“I’m not sure. But I do know… I’m going to live every minute of it.”
:star::star::star:
Entrance: Joe and Mr. Mittens walk in as Joe’s piano appears as he sits down as Mr. Mittens jumps onto the lid.
Victory: Joe takes off his hat and salutes with it as Mr. Mittens purrs.
Knock Out: Joe face palms as Mr. Mittens hisses.

Role: Support
Position: Back
Trial Team: Blue
Damage Type: Fantastic Damage, True Damage

-Effects: Weakness, Reduced Damage Dealt, Energy Removal, Fatigue

+Effects: Heal Over Time Self, Heal Over Time Team, Shield Self, Shield Team, Hardy, Invincible, Energize, Cleanse

-Stats: Armor Decrease, Reality Decrease

+Stats: Basic Damage Increase, Skill Power Increase, Attack Speed Increase, Move Speed Increase, Normal Crit Increase, Fantastic Crit Increase, Max HP Increase

Skills:

:white_circle:: Soul Music

Passive: Joe plays his piano with passion, healing him and his allies for x HP per second. Every 3 seconds, Joe plays faster granting himself and his allies 6 stacks of Hardy.

Active: Joe goes into Crescendo mode, causing himself and his allies to go Invincible for 12 seconds. During this time, Joe and his allies are energized and gain x Normal Crit and x Fantastic Crit. Allies Energized by Joe gain 175 Energy each time they Basic Attack.

:green_circle: Pizza Power

Mr. Mittens throws a slice of New York-style pizza at the enemy with the most energy making them hungry. That enemy and enemies nearby are dealt x True Damage, gain 2 stacks of Weakness, and lose 120 energy per second for 10 seconds.

:large_blue_circle: Uplifting Keys

Joe plays a soothing number causing the frontmost enemies to relax. Those enemies then take x Fantastic Damage, lose x Armor and x Reality, and gain 5 stacks of Weakness for 8 seconds.

These debuffs have a chance to fail on enemies above level x.

:purple_circle: Floating with Spirit

Once per wave, when Joe & Mr. Mittens are about to reach 0 HP, Joe turns into his soul form instantly healing them for 90% of their max HP, gaining 15 stacks of Hardy, and becoming Invincible for 6 seconds.

When Joe & Mr. Mittens or allies use a stack of Hardy, they gain a x HP shield for 10 seconds. These shields also reduce the damage taken by True Damage and crits by 95%. Each hero can only receive a shield from this skill once every 12 seconds.

:red_circle: Living the Life

When Joe & Mr. Mittens use “Soul Music”, the cooldown for “Uplifting Keys” is reset.

Allies affected by “Soul Music” now gain 90% Attack Speed and Move Speed and deal x bonus True Damage with their Basic Attacks for the duration of these skills.

Additional Stats Boosts:
+x Skill Power
+x Max HP
+x bonus Damage to “Pizza Power”

Friendships:


Miguel Rivera: The Sounds of Music
Looking to find some inspiration, Miguel goes to the city park to think of some new songs. Eventually he finds Joe playing the park piano as Miguel sees Joe’s face is filled with passion. Eventually Miguel asks Joe to help him out on trying to find the best of the best when it comes to music.

Block Enemy Debuffs
Disk Memory: When an enemy attempts to debuff one of Joe & Mr. Mittens’ allies, they blocks the debuff and Cleanse the ally. Joe & Mr. Mittens can block a debuff once every 1 seconds.
+x Basic Damage to Joe & Mr. Mittens and allies
+x Skill Power to Joe & Mr. Mittens and allies
Allies: WALL-E, Meilin Lee, Powerline


22: Finding Some Talent
22 is teaching the local city kids on what they should do to achieve the things that they wanna reach for when they grow up. So far she’s having some difficulty since mostly a lot or most of the things she’s usually been doing is doing pranks and fooling around a lot. So 22 hatches the idea of asking Joe and veteran heroes for some advice.

Weaken Enemies with True Damage
Disk Memory: Each time an enemy is dealt True Damage, they gain 4 stacks of Fatigue and deal 50% less damage. Each enemy can deal up to 400% less damage.
Enemies lose x Armor per stack of Fatigue they have
Enemies lose x Reality per stack of Fatigue they have
Allies: Mickey Mouse, Kermit, Roger Rabbit

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