Quackerjack
Role: Damage
Position: Middle
Star:
Trial Team: Yellow
“He has merchandising tie-ins. He has an advertising budget. He has better looks. But Quackerjack has TOYS!”
Quackerjack give enemies a whole new meaning of playtime with an arsenal of destructive toys.
Entrance: Quackerjack bounces in on a pogo stick
Victory: Cackles
Defeat: Pulls on his hat in frustration
Basic Attack: throws a pair of chattering teeth
White Skill: Topsy Turvey: (Normal Damage ) Quackerjack uses a giant top to shuffle enemy positions and stuns them
The stun is more effective towards enemies with a level of X or lower
Green Skill: Goin’ Bananas: (Fantastic Damage ) Quackerjack throws his doll Mr. Banana Brain which explodes.
Blue Skill: Spring Loaded: (Normal Damage ) Quackerjack pounces the frontmost enemy with his spring-loaded shoes, knocking it back.
Knock back is more effective with enemies with a level of X or lower
Purple Skill: It’s Playtime: Spring Loaded adds a stun debuff
Red Skill: Playtime’s Over: Goin Bananas is given a splash effect giving Y damage to enemies
Friends
Megavolt
Campaign: Power Play: Quackerjack and Megavolt team up once again to take revenge on Vanellope and her friends.
Disk: Batteries Included
Memory: Basic attack takes energy from enemies
Disk Power: Z energy recovery
Syndrome
Campaign: Toy Takeover: Syndrome recruits Quackerjack into helping him creating a toy army for him to take over the city.
Disk: Child’s Play:
Memory: Spring Loaded happens more frequently
Disk Power: Z Attack, Z Skill Power
Feedback is appreciated.
X= Level Y= Damage Z= Stat Increase