Can you please rework or buff Kevin Flynn’s white ability? Everything else about him is perfect it’s just his first ability, battles don’t usually last long enough for him to “cleanse” anything (think about it since he’s in the back of your team it takes him awhile to use it) bout time he uses it there’s no ally to cleanse and it does such little damage it’s silly.
Please, I really like him, he’s the first three starred support for a reason give him the credit he deserves… or at least give his white ability a damage buff.
He plays a niché role, against the thief in heist for example he is very useful if you time the skill just after the thief stuns you.
But if you come across heavy stun lock teams where 3 or more can apply stun or other debuffs you just can’t stop them all. The second you use your skill to cleanse you’ll be slapped with another debuff anyway.
A small boost to his white skill would be welcome to at least dish out a bit more damage.
I agree about the second part, maybe he needs more Regen so he can do his ability a lot sooner along with a damage boost definitely but honestly your first part isn’t helpful. I’m not talking about heist at all, this is solely for battling and simply buffing or reworking.
I personally don’t use Flynn in Heist anyway.
@Razzle_Dazzle your also right about a debuff coming along right after he cleanses his team, that’s why his ability needs a rework or damage boost!
Its almost like you saying your whole team gets wiped out before flynn does active - you’re giving all your enemy too much credit which also defeat the purpose of flynn - by saying you dont have time for active means your flynns other skills are useless (shield/heal/reality defense)
Flynn is a tactical hero, his not supposed to be in every fight.
Flynn’s reality defense for the whole team lasts even even if he dies…thats also tactical (if jack jack gives too much problems)
If you want to increase his energy gain, either get heroes that can negate the enemies hero gain/ stagnate it or someone that increases your allies energy.
I never said his other abilities are useless you’re just assuming plus I literally just said his other abilities are perfect soooo yeah.
And I didn’t say that my team gets wiped out before the active either.
It’s just the time that you would need to uncharmed your ally or unstunned someone is not always given to you. The time you actually want to cleanse someone you can’t because you either used it already or he’s not ready to use it.
Then like Razzle_dazzle mentioned he can’t stop all debuffs because they can be consistent with who you’re playing against.
If not a rework then at least give his ability more damage, that’s all I ask.
Forgive me, but im not assuming… your syntax has an and/or statement as main comment and has and/or now.
Which leaves room for presumption which i didnt enter.
It will be too long to counter all your and/or’s. - but i’ll do it a bit just to break hostility.
If your heroes arent protected, your flynn isnt doing his job since his job is micro-management of the weakest on the field. If your flynn is delayed/late did the reality atleast help them? If his active is sooner then charm…what are you complaining about?
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Charms slow down a hero because of reduction of skill power but the timing of charms are usually fast (except woody) but this only acts as a disable until energy gain.
(Now im presuming) your problem! … is that you get charmed, stunned and frozen near the same time. Which means your not good enough and need to play a bit longer. -
I use flynn mostly to cover jack jack from charm but tactically for enemy nick and tia in the same line up because they both touch flynn at the back with their abilities.
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Flynn doesnt work with first stroke damagers because all he’ll do is add his damage into it instead of healing. Do you have someone that is burning the oil (alladin) forcing weakness dirst at the other team because it ruins flynns point of being.
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This is most crucial of all, flynn is not a control hero per se. He just happens to work well with control heroes. So maybe in your line up your control hero isnt checking tia dalma. Stagger her for time.
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Tia dalma no longer charms the front hero when flynn is at the bag. The charm is negated. Nicks charm is too soon so mr.inc wont go crazy in his own team and sulley will steal heal.
I truly dont believe how you know how powerful his 4th skill is and what line up is good with it. If you relying on his cleanse then you have a problem.
I rely on him because my heroes get displaced or my damage hero need health boost.