General Feedback
- It’s not essential but in the future you may want to include some extra details such as Entrance, Victory, Defeat, Basic Attack, etc.
- While this formatting is cool it feels really untidy so if you plan on sticking with this style maybe try to neaten it up
White Skill
- A whole team 10 second stun is way too OP. 5 or 6 seconds should be the max for a whole team stun.
- Include a variable such as X to indicate that it’s the damage that is being increased or if the stun has a chance to fail.
Green Skill
- What does paralysing do?
- Use the variable X rather than saying ‘above her level’ as it’s more practical for a game setting.
Blue Skill
- What is the dodge chance?
- What part has the variable? Is it a reduced chance to dodge against enemies above level X? Does she gain something after dodging?
Purple Skill
- When does this occur?
Red Skill
- What is the increase in dodge chance?
- What is the increase in attack speed?
- Also, while not essential you should try to include the bonus status effects.
Friendships
- Friendships should have two variables: Disk Power and Memories
I’m not good with the math, so I just make up some random numbers.
It’s not like this is an official concept after all, the Devs would have a better idea of finetuning the numbers then I do.
But against someone like Prince Adam, I think 10 seconds is perfectly acceptable, as he’s very hard to counter right now once his white skill goes off, so Kit’s stun would be the antidote to his permainvulnerability.
Her green skill is based on something she does in the show, she reels out a metal cable and wraps her enemies up in it, preventing them from moving.
And the skill I based it on (Woody’s lasso) says something to that effect, if used against a higher level enemy, has a chance to fail.
The Purple skill is a passive, she charges up her white skill faster to use it more often.
The Beast acquires a buff, he doesn’t apply a disable
So you’re just gonna make your concept vague?
Then just say “stun”
And? It still needs a “when”