So the newest update has been phenomenal and I have been loving Invasion. By far my favorite game mode implemented as of this post. However it shows a glaring fault in Meg’s design that I believe needs to be fixed. Specifically with her white skill.
Whoever Megara is linked to will be unable to fall below 1 HP and Meg takes 25% of her linked ally’s damage. Now often times in Invasion she will be linked to a creep and it will take forever to take her down.
So I asked myself the question of what is causing Meg to be such a thorn in my side. Then I watched a fight more carefully and realized it. Because her linked ally can not fall below 1 HP once they hit 1 HP the linked ally no longer takes damage which in turn means Meg no longer takes damage. So you have essentially an invincible combination right there. So long as her linked ally does not go above 1 HP both of them essentially become immortal. I believe this to be an inherent design flaw but one that also has a simple solution in her green skill.
All it would take to fix this would simply be to have Megara also heal her linked ally. This provides her with more support capabilities as well as fixes what could eventually be a game breaking flaw if not corrected sooner. @Polaris I hope you can pass this on to the balance team or perhaps provide some clarification if this is working as intended. Thank you for your time.