Maggie, Mrs. Calloway, & Grace Concept
Stars at the beginning:
Role: Tank
Position: Front
Team: Red
Entrance: The trio walks into the battlefield.
Victory: The trio does a ‘‘fist bump’’ but with their hooves to each other.
Defeat: The trio gets dazed and falls to the ground.
Quote: ‘‘All right, what part of “cover me” didn’t we understand?’’
Basic attack: The trio hits the closest enemies with their hooves.
White skill: Corn Time
Maggie eats some corn, healing X HP, and then belches, dealing X damage to all enemies and applying 2 stacks of Weakness to them for 12 seconds.
Green skill: My Hat!
Maggie takes away Mrs. Calloway’s hat and throws it to the furthest enemy. Mrs. Calloway then rages up and charges into that enemy, dealing X damage as she passes through enemies and then dealing X damage to the furthest enemy and stunning them for 14 seconds.
Blue skill: Annoying Singing
Grace starts singing, silencing enemies for 10 seconds, and decreasing their armor by X and reality by X.
Purple skill: Strength of Cows
Maggie, Mrs. Calloway, and Grace receive 5% less damage per stack of Weakness on enemies, up to an 85% reduction.
Whenever a stack of Weakness is applied to enemies Maggie, Mrs. Calloway, and Grace gains X skill power and heal X HP.
Red skill: Bust a Moo
When an ally uses their White Skill, all other allies are healed by X and gain 200 energy.
“Corn Time” now additionally applies 3 stacks of Hardy. Maggie, Mrs. Calloway, and Grace have increased attack and movement speed by 20% per stack of Hardy on them.
The energy has a chance to fail on allies above level X.
Additional stat boosts:
+X HP
+X SP
+X Normal Crit (from 50, increasing by 1 per level)
Friends
Timon & Pumbaa - A Missing Hat
Decreased Defences Equal Decreased Offenses
- +X SP
- Enemies lose X armor
- Enemies lose X Reality
- Enemies with Decreased Armor lose 20% of its amount as Basic Damage (+20% per star)
- Enemies with Decreased Reality lose 20% of its amount as Skill Power (+20% per star)
Miss Piggy - The Stylish Farm
Enemies Starting with Weakness
- +X HP
- +X BD
- Enemies with Weakness deal X less damage per stack with their basic attacks
- Enemies begin each wave with 5 stacks of Weakness
- The first 3 stacks last for 8 seconds (+1 second per star)
- 4th and 5th stack lasts for 3 seconds (+1 second per star)
Battle Badge
Requires to charge: Heroes perform 16 or more Basic Attacks
Bonuses
Stat Buff: +X HP
Lineup Based Buff: +X SP per Tank Role Hero
Effect Buff: Heal