Monkey Fist

Monkey Fist concept

Stars at the beginning: :star2:
Role: Damage
Position: Front
Team: Blue

Entrance: Monkey Fist knuckle-walks into his position.
Victory: Monkey Fist pulls out a cup filled with tea and begins to drink it.
Defeat: Monkey Fist angrily jumps in place.

Quote: ‘‘Let’s just bring it! Shall we?’’

Basic attack: Monkey Fist hits the closest enemy with fist

White skill: Monkey Kung-Fu :shield: (true damage)
Monkey Fist jumps behind the furthest enemy, dealing X damage and applying 3 stacks of weakness for 12 seconds using fists, Monkey Fist then attacks again the same enemy with feet, dealing X damage and moving them to the front. After the second hit Monkey Fist comes back to his original place.

Green skill: Serenity Chimes
Monkey Fist meditates for 3 seconds, healing X HP while meditating. Monkey Fist also gains 2 stacks of ‘‘Normal Barrier’’ and ‘‘Fantastic Barrier’’. While meditating Monkey Fist dodges all attacks and debuffs.

Each stack of Normal Barrier blocks one hit of normal damage.
Each stack of Fantastic Barrier blocks one hit of fantastic damage.

Blue skill: Monkey Ninjas Attack! :fist: (normal damage)
Monkey Fist summons one of his monkey ninjas, attacking random enemy, dealing X damage and stunning them for 6 seconds.

Monkey Fist summons one more monkey ninja with each subsequent use of ‘‘Monkey Ninjas Attack!’’, up to 4 ninjas. Each additional ninja attacks a different random enemy if possible. When two or more Monkey Ninjas attacks the same enemy the duration of stun stacks with each hit.

Purple skill: Mystical Monkey Power
Monkey Fist gains reflect for 6 seconds whenever he takes more than 25% of his max HP as damage.
While having Reflect, Monkey Fist deals 100% more damage.

The bonus damage has a chance to fail against enemies above level X.

Red skill: The Destiny
‘‘Monkey Kung-Fu’’ now stuns for 10 seconds, this bypass evasion and tenacity. Each hit from ‘‘Monkey Kung-Fu’’ removes X armor and X reality for the remainder of the wave, stacking with each hit.

Monkey Fist blocks the first 3 invincibility buffs on enemies each wave.

Blocking invincibility buffs has a chance to fail against enemies above level X.

Additional stat boosts:
+X damage to each hit from ‘‘Monkey Kung-Fu’’


King Louie - Monkey To-Be

Shorter cooldown of '‘Monkey Ninjas Attack!’'

  • +X SP
  • Each hit from ‘‘Monkey Ninjas Attack!’’ deals X additional true damage
  • ‘‘Monkey Ninjas Attack!’’ has a shorter cooldown by 1 seconds (+1s per star)
  • ‘‘Monkey Ninjas Attack!’’ extends the duration of all active debuffs on damaged enemies by 2 seconds (+0.5s per star)

Davy Jones - Animalistic Fusion

Punish Revived Enemies

  • +X HP
  • +X reality
  • Revived enemies lose X BD and X SP for the remainder of the wave
  • Revived enemies lose tenacity equal to 20% of their hero level (+20% per star)
  • Revived enemies are stunned for 1 seconds (+1s per star)

Pretty useless… it would make sense if Monkey Fist damaged the frontmost enemy

Wouldn’t a shield be better?

Or he knocked the backmost enemy to the frontline.


That’s what supposed to be; changed wording.

About shields, no, not better even Honey’s shield is destroyed by single hit of Dash :frowning:

Not sure if I have any exact feedback for this concept, but I got to say the name of the 2 friendship campaigns made me really curious on them and how they would go.

Money Fist and King Louie having a friendship together make a lot of sense if Money Fist ever comes to the game, so we will see :-).

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