W: Knockback and damage the two nearest enemies, causing them to bleed for 3 seconds.
G: At the start of battle, Mor’du charges through the enemy team from behind them, knocking a middle enemy forward.
B: Mor’du’s presence scares the nearest enemy. (Permanent scare debuff on the nearest enemy.)
P: Mor’du grows stronger (hp & dmg) every time any hero dies in the fight. (Enemy or ally)
Disk 1: Whenever Mor’du knocks an enemy around, the enemy team is scared for 3 seconds.
Disk 2: Mor’du gains more energy when taking damage; he also gains more energy per enemy attacking him.
Disk 3: Mord’du’s bleeds last indefinitely.