More control on Guild Wars

I think we need more control in clan wars:

Let champions and officials limit attacks to a single car (if members want to attack another one, a message appears)
I think that the purple aura that comes out of the target car is not very visible, and many of the members attack whatever they want, no matter what you said to them…

Thanks

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Limiting attacks would kind of defeat the purpose of the mode… It requires coordination, communication, and strategy to be successful

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I agree con control, but not on just limiting attacks to 1 car… sometimes that car just has high level guards and it would simply be a wasted attack that could have taken a whole line up in the next car.
I would say just improve the way targets are displayed since the highlight is not that big

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If you can’t communicate with your guild, kick them and get someone who can. Guild wars needs to keep coordination and communication and Strategy. The game already does a lot on its own. If leaders can orchestrate that much on their own, it just dumbs it down more.

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That too easy to say, but when you are not a top guild its difficult to find good pleople with decent total power.

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It’s not about people being strong enough… Giving the ability to lock areas to 1 attack completely ruins the purpose of the new mode. Even strong guilds can lose if they don’t coordinate and strategize attacks

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they do need to make it obvious what the targets are, they are so faint I can barely see them on my new iphone.

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Lol. It sister guild isn’t in the top 500, hasn’t lost yet. They will because they worry about member’s communication and strategy, NOT power

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i don’t care about power but if you figth versus people with more than +70k each team, i dont want people with 30k, because they can do nothing vs them

You guys speak as if you always have the truth in your words lol

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We do have truth. You won’t win them all, but you can easily win seven. And I’d rather have a smart 30k player who is active and contributes than a 70k player who is afk or doesn’t listen.

You’re the one treating things as though they’re black and white.

Not sure how this even became about power. The point was that would be too much control in war… Just like surge the guild has to work together. It ruins the team aspect if one player can control what others do

Wark made I about power.

It’s not that he is saying that he wants one person to dominate, it’s just another form of coordination.
It’s easy to just say dump insubordinates for new recruits, but harder to practically implement.
The way that they have designed Guild War is very creative and provides a great opportunity for increased strategy. However the management aspect is incredibly overwhelming and terrible for Guild morale. It’s like a full time job for some of us to strategize, coordinate, and communicate and then discipline guild members for noncompliance. It will ruin the game for strong and the weak alike. Streamlining the system to help coordination of attacks is MUCH needed to improve the enjoyability of the game. When a game starts feeling like work…work that you pay for and don’t GET paid for… that’s when people get fed up and quit.

Please consider these lifestyle updates.
Thanks

That’s exactly what it is though… I get how complicated it can be to get people on the same page, but again thats the point of the team based activities. It’s not supposed to be something that can be done without a thought, it requires actual teamwork. War would be a completely pointless mode if the leader could limit attacks to a single target. There virtually no teamwork involved in only being able to target the 1 person that 1 person says to attack.

The whole game is basically able to be run on auto already without any effort. It’s nice to have a mode that truly requires teamwork and strategy to win.

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Wow, you most be fun to play with.

Not if done correctly. We’ve got our guild wall update down to a few lines, and rotate through coordination so it’s never too much of a burden.

You don’t have to play. It’s a bonus. It’s like raiding in wow: it takes effort, and isn’t necessary. It takes coordination. If you don’t like raiding, you won’t like this. And it’s fine: plenty to do without making the extra effort. But I’m hopeful PerBlue keeps it basically as is.

Nice job taking this quote out of context. This is what I want to AVOID! But the current format lends itself to some guild members that don’t read PMs and just attack whomever without regards for the overall strategy and benefit of the Guild as a whole. Thus screwing over the rest if us just to get their daily in.

You have fun coordinating this for your Guild and see how long it takes you to burnout. Best of luck

I do coordinate this with my guild. I also coordinate the coordinators, so nobody gets burnt out. It keeps it fun, positive, and energized rather than draining. I don’t “discipline” people for rogue attacks. I reach out, it a friend in leadership reaches out, to make sure they understand and also make sure we understand their goals. Do they have to attack early because of their time zone? We’ll find an appropriate target for them. Are they scared about looking bad? We explains that we care about effort and process, not outcome.

So far we’ve had 5 people with random attacks. Last gw, only 1. And they may go, but only because they’re not responding to PMs.

It’s not hard to build an environment of communication and collaboration. It takes consistency, transparency, and bring willing to admit when someone else had a better idea. If you go in with a “discipline” mindset, nobody will listen or have fun.

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