Quasimodo
2-star, Frontline, Tank
“You helped me. Now I will help you.”
Entrance: Comes with a little bird on his hand. The bird flies away.
Basic attack: Punches the enemy.
Victory: Sits down briefly.
Defeat: Hides his face with his hands.
White skill: Made of stone
Damage type: Normal
Quasimodo calls one of the gargoyles to help him in the battle. His choice depends on the last ally who used an active skill.
Tank: Victor throws a catapult at the backline enemies, dealing X damage in an area.
Damage: Hugo consumes a brick and spits the shards at the closest enemies, dealing X damage with each spit. He spits 14 times.
Support/Control: Laverne calls a flock of pigeons, who deal X damage to all enemies and scare them for 6 seconds.
Green skill: The mysterious bell ringer
The Notre Dame bells ring, silencing enemies for 7 seconds.
Silence can fail against enemies above level X.
Blue skill: Sanctuary
Once per battle, when one of Quasimodo’s allies gets KOd, he resurrects them, granting X HP. If this ally has max HP less than X, they gets max HP. Quasimodo can’t resurrect himself.
Purple skill: Out there
Quasimodo gains X Armor for each ally standing. He loses the bonus when his allies get KOd. Charmed enemies don’t give the bonus.
Red skill: I’ll be content
Quasimodo’s ally, revived by “Sanctuary”, gets immuned to slows and disables.
This can fail when enemies above level X put the effect.
+X Max HP
+X Armor
+X HP given by “Sanctuary”
Friendship disks
Quasimodo/Genie
“Chains off”, Ptotects the resurrected ally
+X Armor
Quasimodo’s ally, revived by “Sanctuary”, get 2*S seconds of invincibility.
Quasimodo/Mike Wasowski
“Who is the monster”, Avoids silencing
+X HP healed when avoiding silencing
Quasimodo has a 20*S% to avoid silencing.
Esmeralda
2-star, Midline, Support
“You speak of justice, yet you are cruel to those most in need of your help.”
Entrance: Comes at the battlefield dancing and bows before the teams. Djali follows her.
Basic attack: Throws a metal hat at the enemy.
Victory: Gets a tambourine and plays it.
Defeat: Blows her nose.
White skill: Horned justice
Damage type: Normal
Passive: Djali fights alongside Esmeralda. He has X HP, X damage and 100% of Esmeralda’s Armor and Reality. If Djali got KOd, this skill calls him back.
Active: Djali punches the closest enemies with his horns, dealing X damage and reducing their Armor by X for 6 seconds.
Green skill: Inspiring performance
Esmeralda dances, granting herself 200 Energy and increasing her team’s attack speed by 75% for 8 seconds.
Allies above level X get 25% boost instead.
Blue skill: One of me
When KOd, Elmeralda releases a “magic” cloud, blinding enemies for 4 seconds.
Blinding can fail against enemies above level X.
Purple skill: The only fool
Every time Djali hits an enemy with reduced Armor, he stuns them for 3 seconds.
Stunning can fail against enemies above level X.
Red skill: The finest girl in France
“Inspiring performance” charms three closest opponents for 5 seconds.
This can fail against enemies above level X.
+X Skill power
+X Reality
+X Djali’s Basic damage
Friendship disks
Esmeralda/Quasimodo
“January fools”, Heals allies
+X Max HP
“Inspiring performance” heals Esmeralda’s allies by 10*S% of her max HP.
Esmeralda/Miguel Rivera
“The Court of Miracles”, Blinds more enemies
+X Reality
Each 4th Esmeralda’s basic attack blinds the enemy for 1,5*S seconds.
Claude Frollo
3-star, Frontline, Damage
“And he shall smite the wicked and plunge them into the fiery pit!”
Entrance: Comes at the battlefield on Snowball. The horse leaves when Frollo gets off him.
Basic attack: Stabs the enemy with his dagger.
Victory: Smiles viciously.
Defeat: Drops the dagger and falls on his knees.
White skill: Hellfire
Damage type: Fantastic
Frollo lights a torch and throws it at the enemy team. All enemies are dealt X damage over 5 seconds.
Green skill: Mark my word
Frollo warns an enemy with the most Reality, scaring them for 10 seconds.
Scaring can fail against enemies above level X.
Blue skill: Flames of this world
Frollo makes the closest enemy fight on his side for 6 seconds. This skill has a 50% failure chance. If it fails, Frollo gains 400 Energy.
He only gets 100 Energy if the enemy is above level X.
Purple skill: The world is wicked
Damage type: Fantastic
Frollo’s team deals X bonus damage with their damage per second attacks.
Red skill: Power and control
“Mark my word” scares all enemies. “Flames of this world” gives Frollo 200 Energy if the enemy got charmed.
Scaring can fail against enemies above level X.
+X Basic damage
+X Max HP
+X Damage dealt by “Hellfire”
Friendship disks
Claude Frollo/Hades
“Sinful as a god”, Disables buffs
+X Basic damage
“Hellfire” has a 15*S% chance to remove active buffs from the enemy.
Claude Frollo/Gaston
“Weak licentious crowd”, Buffs charmed enemies
+X Armor
Enemies, affected with “Flames of this world” deal 10*S% more damage while the skill is active.
Clopin Trouillefou
1-star, Backline, Control
“We find you totally innocent, which is the worst crime of all!”
Entrance: Crawls, hiding his face under a red cape, then reveals himself.
Basic attack: Throws a little burning stick at the enemy.
Victory: Gets the puppet and laughs with it.
Defeat: Teases himself with a puppet, then puts his hat on it angrily.
White skill: The Feast of Fools
Clopin puts a “Fooled” effect on all enemies for 7 seconds. When “Fooled” characters use their white skill, they deal no damage and heal no HP.
“Fooled” can fail against enemies above level X.
Green skill: Topsy Turvy
Clopin plays with a puppet, confusing enemies, silencing them for 8 seconds and stunning for 2 seconds.
Both effects can fail against enemies above level X.
Blue skill: Lawyers and judge all in one
Damage type: True
Clopin dresses like Frollo and taps several times with a hammer, dealing X damage to an enemy who has X or less HP. All other enemies get scaried for 6 seconds.
Scaring can fail against enemies above level X. Clopin can use this skill once per wave.
Purple skill: A method for spies
Damage type: Fantastic
When Clopin damages a “Fooled” opponent, he deals X splash damage.
Red skill: The day for breaking rules
“Fooled” enemies get their attack and movement speed reduced by 50%.
Slows can fail against enemies above level X.
+X Skill power
+X Basic damage
+X Damage dealt by “A method for spies”
Friendship disks
Clopin/Esmeralda
“Hornets in a hive”, Judging two at once
+X Basic damage
When using “Lawyers and judge all in one”, Clopin has a 20*S% to KO two enemies(If there are two or more enemies with X HP or less).
Clopin/Jessie
“The talent show”, Steals HP from the fools
+X Skill power
When a “Fooled” enemy tries to heal himself/herself, Clopin’s weakest ally gets 20*S% of that HP.
Captain Phoebus
1-star, Frontline, Tank
“I was summoned from the wars to capture fortune-tellers and palm-readers?”
Entrance: Walks to the battlefield, putting his sword out of the scabbard.
Basic attack: Slashes the enemy with his sword.
Victory: Salutes the player.
Defeat: Falls on his back.
White skill: Speaking of trouble
Phoebus grants himself and an ally with the least HP a shield with X HP. The shields last 12 seconds.
Green skill: Trained to follow
Damage type: Normal
Phoebus arrests an enemy with the most Armor, dealing X damage, removing X Armor and reducing their attack speed by 75% for 7 seconds.
Blue skill: Leave town for decades
Phoebus studies a map, granting himself 150 Energy and getting 50% attack speed for 10 seconds.
The speed bonus is lower if Phoebus is above level X.
Purple skill: Easy, easy
Phoebus gets 30% less damage from all close range attacks.
The effect is lower against enemies above level X.
Red skill: Our way here
Phoebus gets a stack of “Hardy” every time he gets a speed buff.
This can fail when buffed by an ally above level X.
+X HP
+X Armor
+X damage dealt by “Trained to follow”
Friendship disks
Phoebus/Quasimodo
“And that’s it”, Better shields
+X Reality
Phoebus gets 7*S% Shield HP.
Phoebus/Esmeralda
“Heart pierced”, Charming appearance
+X Basic Damage
“Leave town for decades” charms the closest enemy for 1,4*S seconds.