MSH concepts-The Hunchback of Notre Dame characters

Quasimodo
2-star, Frontline, Tank


“You helped me. Now I will help you.”

Entrance: Comes with a little bird on his hand. The bird flies away.


Basic attack: Punches the enemy.

Victory: Sits down briefly.

Defeat: Hides his face with his hands.

White skill: Made of stone
Damage type: Normal


Quasimodo calls one of the gargoyles to help him in the battle. His choice depends on the last ally who used an active skill.
Tank: Victor throws a catapult at the backline enemies, dealing X damage in an area.
Damage: Hugo consumes a brick and spits the shards at the closest enemies, dealing X damage with each spit. He spits 14 times.
Support/Control: Laverne calls a flock of pigeons, who deal X damage to all enemies and scare them for 6 seconds.

Green skill: The mysterious bell ringer


The Notre Dame bells ring, silencing enemies for 7 seconds.
Silence can fail against enemies above level X.

Blue skill: Sanctuary


Once per battle, when one of Quasimodo’s allies gets KOd, he resurrects them, granting X HP. If this ally has max HP less than X, they gets max HP. Quasimodo can’t resurrect himself.

Purple skill: Out there


Quasimodo gains X Armor for each ally standing. He loses the bonus when his allies get KOd. Charmed enemies don’t give the bonus.

Red skill: I’ll be content


Quasimodo’s ally, revived by “Sanctuary”, gets immuned to slows and disables.
This can fail when enemies above level X put the effect.
+X Max HP
+X Armor
+X HP given by “Sanctuary”

Friendship disks

Quasimodo/Genie
“Chains off”, Ptotects the resurrected ally
+X Armor
Quasimodo’s ally, revived by “Sanctuary”, get 2*S seconds of invincibility.

Quasimodo/Mike Wasowski
“Who is the monster”, Avoids silencing
+X HP healed when avoiding silencing
Quasimodo has a 20*S% to avoid silencing.

Esmeralda
2-star, Midline, Support


“You speak of justice, yet you are cruel to those most in need of your help.”

Entrance: Comes at the battlefield dancing and bows before the teams. Djali follows her.


Basic attack: Throws a metal hat at the enemy.

Victory: Gets a tambourine and plays it.

Defeat: Blows her nose.

White skill: Horned justice
Damage type: Normal


Passive: Djali fights alongside Esmeralda. He has X HP, X damage and 100% of Esmeralda’s Armor and Reality. If Djali got KOd, this skill calls him back.
Active: Djali punches the closest enemies with his horns, dealing X damage and reducing their Armor by X for 6 seconds.

Green skill: Inspiring performance


Esmeralda dances, granting herself 200 Energy and increasing her team’s attack speed by 75% for 8 seconds.
Allies above level X get 25% boost instead.

Blue skill: One of me


When KOd, Elmeralda releases a “magic” cloud, blinding enemies for 4 seconds.
Blinding can fail against enemies above level X.

Purple skill: The only fool


Every time Djali hits an enemy with reduced Armor, he stuns them for 3 seconds.
Stunning can fail against enemies above level X.

Red skill: The finest girl in France


“Inspiring performance” charms three closest opponents for 5 seconds.
This can fail against enemies above level X.
+X Skill power
+X Reality
+X Djali’s Basic damage

Friendship disks

Esmeralda/Quasimodo
“January fools”, Heals allies
+X Max HP
“Inspiring performance” heals Esmeralda’s allies by 10*S% of her max HP.

Esmeralda/Miguel Rivera
“The Court of Miracles”, Blinds more enemies
+X Reality
Each 4th Esmeralda’s basic attack blinds the enemy for 1,5*S seconds.

Claude Frollo
3-star, Frontline, Damage


“And he shall smite the wicked and plunge them into the fiery pit!”

Entrance: Comes at the battlefield on Snowball. The horse leaves when Frollo gets off him.


Basic attack: Stabs the enemy with his dagger.

Victory: Smiles viciously.

Defeat: Drops the dagger and falls on his knees.

White skill: Hellfire
Damage type: Fantastic


Frollo lights a torch and throws it at the enemy team. All enemies are dealt X damage over 5 seconds.

Green skill: Mark my word


Frollo warns an enemy with the most Reality, scaring them for 10 seconds.
Scaring can fail against enemies above level X.

Blue skill: Flames of this world


Frollo makes the closest enemy fight on his side for 6 seconds. This skill has a 50% failure chance. If it fails, Frollo gains 400 Energy.
He only gets 100 Energy if the enemy is above level X.

Purple skill: The world is wicked
Damage type: Fantastic


Frollo’s team deals X bonus damage with their damage per second attacks.

Red skill: Power and control


“Mark my word” scares all enemies. “Flames of this world” gives Frollo 200 Energy if the enemy got charmed.
Scaring can fail against enemies above level X.
+X Basic damage
+X Max HP
+X Damage dealt by “Hellfire”

Friendship disks

Claude Frollo/Hades
“Sinful as a god”, Disables buffs
+X Basic damage
“Hellfire” has a 15*S% chance to remove active buffs from the enemy.

Claude Frollo/Gaston
“Weak licentious crowd”, Buffs charmed enemies
+X Armor
Enemies, affected with “Flames of this world” deal 10*S% more damage while the skill is active.

Clopin Trouillefou
1-star, Backline, Control


“We find you totally innocent, which is the worst crime of all!”

Entrance: Crawls, hiding his face under a red cape, then reveals himself.


Basic attack: Throws a little burning stick at the enemy.

Victory: Gets the puppet and laughs with it.

Defeat: Teases himself with a puppet, then puts his hat on it angrily.

White skill: The Feast of Fools


Clopin puts a “Fooled” effect on all enemies for 7 seconds. When “Fooled” characters use their white skill, they deal no damage and heal no HP.
“Fooled” can fail against enemies above level X.

Green skill: Topsy Turvy


Clopin plays with a puppet, confusing enemies, silencing them for 8 seconds and stunning for 2 seconds.
Both effects can fail against enemies above level X.

Blue skill: Lawyers and judge all in one
Damage type: True


Clopin dresses like Frollo and taps several times with a hammer, dealing X damage to an enemy who has X or less HP. All other enemies get scaried for 6 seconds.
Scaring can fail against enemies above level X. Clopin can use this skill once per wave.

Purple skill: A method for spies
Damage type: Fantastic


When Clopin damages a “Fooled” opponent, he deals X splash damage.

Red skill: The day for breaking rules


“Fooled” enemies get their attack and movement speed reduced by 50%.
Slows can fail against enemies above level X.
+X Skill power
+X Basic damage
+X Damage dealt by “A method for spies”

Friendship disks

Clopin/Esmeralda
“Hornets in a hive”, Judging two at once
+X Basic damage
When using “Lawyers and judge all in one”, Clopin has a 20*S% to KO two enemies(If there are two or more enemies with X HP or less).

Clopin/Jessie
“The talent show”, Steals HP from the fools
+X Skill power
When a “Fooled” enemy tries to heal himself/herself, Clopin’s weakest ally gets 20*S% of that HP.

Captain Phoebus
1-star, Frontline, Tank


“I was summoned from the wars to capture fortune-tellers and palm-readers?”

Entrance: Walks to the battlefield, putting his sword out of the scabbard.
Captain Phoebus Entrance
Basic attack: Slashes the enemy with his sword.


Victory: Salutes the player.

Defeat: Falls on his back.

White skill: Speaking of trouble


Phoebus grants himself and an ally with the least HP a shield with X HP. The shields last 12 seconds.

Green skill: Trained to follow
Damage type: Normal


Phoebus arrests an enemy with the most Armor, dealing X damage, removing X Armor and reducing their attack speed by 75% for 7 seconds.

Blue skill: Leave town for decades


Phoebus studies a map, granting himself 150 Energy and getting 50% attack speed for 10 seconds.
The speed bonus is lower if Phoebus is above level X.

Purple skill: Easy, easy


Phoebus gets 30% less damage from all close range attacks.
The effect is lower against enemies above level X.

Red skill: Our way here


Phoebus gets a stack of “Hardy” every time he gets a speed buff.
This can fail when buffed by an ally above level X.
+X HP
+X Armor
+X damage dealt by “Trained to follow”

Friendship disks

Phoebus/Quasimodo
“And that’s it”, Better shields
+X Reality
Phoebus gets 7*S% Shield HP.

Phoebus/Esmeralda
“Heart pierced”, Charming appearance
+X Basic Damage
“Leave town for decades” charms the closest enemy for 1,4*S seconds.

5 Likes

I actually like the Quasimodo idea

Esmeralda should have Djali with her like Jasmine has Rajah is my thoughts,maybe djali can dance when esmeralda plays tambourine maybe as a red skill : give allies atk speed/dmg boost or heal ? :slight_smile:cuz djali is an important side kick to Esmeralda is my thoughts :slight_smile: but I super duper love these concepts anyway and I would love to see these characters in the game :heart_eyes: one of my favourite Disney movies (^,^)

Well, I made those way before Red+0 got introduced. I had some ideas for remaking those concepts, so maybe I will :upside_down_face:
Edit: remake under construction!

2 Likes

The reconstruction is finally done. I wanted to make this a while ago, but kept forgetting.


Summary:
*Format changed
*Red Skills added
*Basic attacks added
*Some animations changed for all characters
*Some skills changed for all characters except Clopin
*Some disks changed for Esmeralda and Frollo

Edit 30.11.19
*Icons updated for all characters

Edit 01.01.20
*Captain Phoebus added!
8grC

3 Likes
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