My idea for Donald Duck concept

2 star hero.
Entrance:Donald runs to the battlefield.
Ko:Donald screams at the enemies and falls asleep.
Winning:Donald closes his eyes and smiles.
Hit:Donald falls down and gets up quickly
Skills:Duck run
Donald runs through the battle field causing to not be targeted and stuns enemies he runs through.
The stun effect has chance to fail against enemies above level 1.
This also lasts for 6 seconds
Green skill:Full pockets
Donald runs to the back of the back row allies empties his pockets causing stuff to come out and giving him a 45% damage speed for 5 seconds.
Blue skill:Horntastrophe:Donald gets his horn and blows it to all the enemies slowing their movement for 100% and 7 seconds and speeds up allies attack by 100% and 7 seconds.
Purple skill:Panic run.
Whenever Donald uses a basic attack he has a 25% to get a damage speed boost.
Friendships and discs.
Mickey Mouse:Entertainment show.
When ever Donald uses duck run he instead bashes into 2 enemies every lap.
Goofy:Once full pockets is used the attack speed

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Please, if you’re going to make multiple topics (i.e. the same Franchise), please try to keep it under one thread.

Have a good day :slight_smile:

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Thanks for the feedback I’m new

Also wait I don’t know about that sorry

Sorry but no

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Allow me to actually explain your mistakes and help correct them instead of just pointing them out.


  1. Please add spacing to your concept. Without it, it’s harder to read and just a wall of text. You can access the forums through a computer, if you’re not good at typing on your device.

Spacing is best after “2 star hero”, “hit”, after each skill, “friendships and discs”, and after each friendship.

  1. Adding a picture of the hero adds a lot of quality to the concept, and helps avoid being a wall of text.

  2. You forgot to add how long he stuns enemies in his white. It is also good to include a variable, X, in each skill so readers know what is raised by leveling the skill.

  3. The green is worded unclearly, and wouldn’t make much sense even if it was worded as clear as a bell. Why does emptying his pockets make enemies take more damage? Knockback or no special effect at all would make more sense.

  4. Slowing by 100% is just a stun, and blowing a horn wouldn’t slow anyone. Doubling ally attack speed is more than enough. :slight_smile:

  5. The purple, while I can’t say it’s unoriginal, is rather lackluster. No one would want a fight to drag on longer, and it doesn’t benefit Donald in any way. It would be better to give his skillset some synergy using it.

  6. Both disks are downgrades from the original skill. Stunning can be considered more useful than plain damage (on a reduced number of targets!), and I haven’t a clue what’s going on with the Goofy disk.

  7. The skills have zero synergy. They don’t benefit each other in any way whatsoever.


However, I’ll say that the stun from his white is a nice way to add a small amount of synergy with his nephews, which is a nice touch.

This isn’t all that bad for a first concept. Good job! :smile:

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Thanks I’ll try and be more specific because I kinda rush

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Also can you give me feedback on my Minnie Mouse and Daisy Duck one please

I agree. They give a certain amount of time. One skill power can’t change that. Also, not lots of battles use all the time, some, but not all, so, that power wouldn’t help all that much, i said that as good as I can. No hard feelings.

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If you want me to, sure. :slight_smile:

Now I edited that full pockets loses his weight and gives him attack speed boost.
Panic run instead has a chance to give Donald an attack speed for some seconds and I put the duration of the stun or duck run.

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