Namaari arriving late to the battlefield

Will anything be designed to counter Zeus or a possible nerf soon he’s way to overpowered in the current meta

To be honest, if Namaari arrived in the battlefield early and used her green skill ( or like Mulan to uses her green at around the start of the battle ) that would’ve been a very effective counter to Zeus, but since she arrives at around 1:28 - 1:27, almost the whole team is Ko’ed by the time and Zeus uses his white skill again before Namaari can get her Crossbow bolt shot.

It seems just lazy to do nothing or excuse to keep Zeus at the top for completely no reason, he needs red skill nerf or solid counter but it seems that they keep refusing to doing it.

Players upgraded her because of her green skill, and across 6 months of creating Namaari literally nobody noticed she arrives late and kept “at the start of each wave” in her green skill? That’s just so wrong…
And now just they will change wording like nothing happen. :unamused:

No bug, it looks planned, like they’ve intentionally nerfed her and gadget so that they delay by 2 seconds. They don’t put that in the description of course.

This was meant to mean at her start of the wave since she only fires the crossbow bolt once. She was always meant to arrive late. We have discussed with the design team not to say “start of each wave” for their skills anymore if they are to arrive late and it was clearly very confusing and most players took this as the start of the timer when it was meant to be start of her turn.

It’s not just frustrating using namaari, but fighting her for quick win points, the rest of enemy team is dead, and namaari is still walking in. Using the same team against the same opposition team, the time she enters isn’t constant. I was redo-ing this fight just hoping she joined sooner, I cannot understand how joining a fight at random times is by design.

If she is to come in late, could it at least be consistent? Right now it ranges from less than 1sec late to over 5secs late.

maybe change it to “When X enters the battlefield” or “Each time X enters the battlefield”? I dunno, suggestions, suggestions.

The text should include the ability to delay arriving into battle until all other start of wave abilities, and white skills from starting energy have been used - if that is the intention. Still hoping the delay can at least be consistent.

Fwiw my Jessie only has 4 star disc, so using Jim to get the rest of energy, not sure if that adds to the randomness. She doesn’t start going into battle until Jessie has used white, so it’s something like 5s by the time she walks to her starting position at front.

Using namaari I’ve had buffs for her (as front hero) apply to someone else, fights she didn’t appear, and one fight she appears by herself. But it’s random, I would do exactly the same fight again and it didn’t occur again.

Her text change has been made and will be in the next update.

Is there a limit on how long namaari ‘bides’ her time at the start of a wave? In this fight she is starting to walk in at 1:23.

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