With the enhancement of Baymax, heroes with high crit stat struggle to deal damage and sometimes deal less than non-crit damage . For example, a hero with +200 crit and +50 crit dmg above enemy’s level deals 90% of non-crit damage.
So, I hope there’ll be mod upgrades that do opposite, like -16 crit instead of usual +16, so that heroes have more options.
Intentionally slowing a hero with -speed mods would make some skills’ duration longer and therefore could extend invincibility or untargetability applied by the skills.
Negative shield mods deals damage to the equiped hero instead of giving a shield, so that they gain “below X HP” buffs at the start of a battle.
Decreasing armor/reality increases reflect damage and also reduces Calhoun’s attack bonus.
I think this can expand strategies which makes this game even exciting.