I think that guilds should start at a max of 35 players and then there could be perks that could be upgrade, raising the max # of players in the guild. for example: a guild starts out at a max of 35 then rises 10 players each time the perks get upgraded
Why would you want this?
Also, this’d be the type of perk that should have been introduced to the game since BETA
Oh yea, guess so… I want it because I feel that 50 members isn’t really enough, even though 50 sounds like a lot, it really isn’t, if this perk does get added though, guilds that r full can just start with the perk
Actually I have also thought about this before. There are lots of games that I have played that you are able to unlock more guild members. It would be an interesting perk
Any ideas from anyone else?
This is what i said before as a topic. And I do sometimes wonder what the game would be like if they did release a perk for more then 50 guild members to a point can fill all war slots in cars. Might not work as a lot of guilds are depleting with burnt out active long time players because they tired of the monthly grind and costs every month. I think pb just needs to slow down with the cap increases and concentrate on new heroes , bugs , guild perks, and game mode development more as everyone welcomes new heroes but not the cap increases