I have to agree with much of what has been said here.
Ultimately, it boils down to boredom born from repetition. Rotating the same 4 or 5 guilds has been one big sighing eyeroll after another. Wars should either be reduced in number (1 or 2 a week) or the pool needs to be expanded greatly (many suggestions to this already). A combination of the two would also be welcomed.
It’s ridiculous that all of the top 20 guilds would not be listed in the top 25 or so of war rankings, not due to lack of participation or capability, just the matchmaking system.
The power gap from guild to guild practically ensures the outcome, regardless of MMR; this creates a motivation void. It’s very hard to compete as a team without motivation.
On motivation: for what are we competing, bragging rights? The rewards absolutely do not reflect the time and work put into an individual war. And then there is a week or two of them with no ‘little rewards’ along the way.
We have an amazing guild of team players, as most of the top guilds do, but between war burnout and general irritation at simple game inconsistencies (mainly the difference in toon performance from war mode to any other mode and in-game chat issues, which force guilds to use an outside app) it’s hard to keep players. It’s also hard to recruit. Fewer players are willing to leave whichever guild they are in anymore, even for a higher guild, but more are leaving the game altogether. This tells me that the consumers are doing their part; it is the supplier that is dropping the ball.
We appreciate the work PB puts into new content and game modes (I even appreciate the slower pace of increases), but when only one in 37 replies says something is working, perhaps attention should be given to the dissenters.