Overall feasibility of the game

I have been playing this game pretty much since it came out.

I took a break from playing this summer and came back. Part of the reason for leaving was due to the gameplay was just not sustainable.

1- the requirements of the xp pots has significantly increased. The drop rate and quantity of these items are so low that you can’t level up a player or even update the disks as you need to.

2- the money making in the game is extremely low. Badges and levelling up skills pretty much bankrupt you. I had 1 b in gold and I could only level up a handful of characters from y4 - y7 and barely increase skills and levels. The amount of gold you receive is laughable.

  1. The max stamina a player can earn is pathetic at y5 it takes over 100k stamina to level up one rank level. Which means it will take over 1.5m to rank up a whole three team lineup.

And don’t get me started on the drops from diamond boxes and more because they are so low it really doesn’t make sense.

If the goal of Per Blue was to take as much money from its paying players and then have the game for, they have achieved it successfully.

What makes a game enjoyable is the combination of players and attainable gameplay. Right now this game is just not it.

9 Likes

More badge booster crates, mostly from contests, helped a lot for yellow badges. But they reduced those by 2/3 (45 down to 15).

I’m not sure how people keep up with other resources though. Maybe surge for gold.

4 Likes

Even then, surge alone is pretty tough to level up.

When I see the difficulty level, no wonder why there are less and less active players.

1 Like
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