Kermit the frog is being too much outplay in every battle. They should adjust his ability.
In specification, he should not duplicate some heroes exclusive skills such as: reflection, invincible , invisible.
The duration of his white skill is 10s, which is too long, considering the whole team are invincible
Kermitās evation is too high, making almost no one can stop him from initiate ātuned outā, which trigger bonus 500 energy and help him to activate his white skill faster.
Invincible duplicated from Kermit last too long plus Kermitās energy regeneration rate is too high. Invincible canāt be frozen of stuntā:dizzy: or silenced . Can not affect or cause harm heros in anyway, thatās like literally definition of cheatingā:angry:.
With these such powerful ability, itās supposed that it should be hard to activate his white skill
So, in order to make things reasonable, there are a few ways the developing team can consider
1, instead of 10s, the heroes exclusive skills as mentioned should last maximum 3s, the skill power, basic damage, critā¦buff can last 10s
2, if heros exclusive skills can be duplicated, it can be stolen or neglected by fatigue.
3, invincible is super buff, itās prevent all source of damage and it should be just it. Invincible duplicated from Kermit should not also immute to disable
=> Cheating is no fun and Playing a hero that basically delivers cheating is no amusing either