So… how does Magica’s green skill work? Does it have any patter I should be aware of? Sometimes it’s used instantly, making her effectively skip blue skill to immediately use active, other times it’s delayed quite a bit. Is there any way I can predict how this will go? It’s kind of annoying since I never have an idea about what she will do.
@Loutre I’ve had this doubt for a while and it’d be really appreciated if we got an official response about how it is supposed to work
There is also another thing, but it’s more of a suggestion that I think would be great. Currently, Go Go’s purple skill calculates the HP that is remaining on a target after the damage from white skill is dealt, sometimes making it just do nothing even on heroes who previously were on full HP. Now I’m pretty sure this is intended, but would it still be possible to have the skill slightly adjusted so that the bonus true damage is dealt on enemies who are above 40% of their max HP when they actually get hit, so before the damage from white skill is dealt? I don’t know, I find myself wanting her green skill to do as much as possible, but her white as little as possible, which is very inconvenient since both scale on Skill Power