Rabbit Concept
Stars at the beginning:
Role: Damage
Position: Mid
Team: Red
Entrance: Rabbit’s mini-garden appears at the start on the battlefield, later Rabbits runs towards his garden with a rake.
Victory: Rabbit proudly collects one of the carrots from his garden and eats it.
Defeat: Rabbit gets really mad, throws rake next to his feet then jumps at the place, and then stomps at the rake which later hits his face.
Quote: “Oh, my!”
White skill: Garden Collection (normal damage)
Passive: Rabbit collects carrots from his garden if Rabbit collects a good carrot he will give it to ally with lowest HP, healing them for X HP, if Rabbit collects unripe carrot he will throw it away to the closest enemy, dealing X damage. Rabbit has an equal chance to find a good and unripe carrot.
Active: Rabbit collects 10 carrots at once, quickly sorts the good one from unripe and then throws good carrots to random allies, healing them for X HP and dealing X damage to enemies with unripe carrots.
Green skill: Carrot Share
Rabbit pass his carrots to all allies, healing for X HP and removing all disables from them.
When an ally had full HP they will instead receive shield with X HP and increasing their basic damage by X for 10 seconds.
Blue skill: Stay Away From Garden! (normal damage)
When an enemy comes to melee range of Rabbit his active negative effects will be removed, additionally, Rabbit will dodge all attacks for the next 5 seconds, increasing his basic damage by X and increasing his attack speed by 150%. While this skill is active, Rabbit will attack allies with the rake, dealing range attack to nearest enemies at once. Rabbit deals X damage with each attack.
This skill triggers once every 10 seconds.
Purple skill: Garden Protection
Rabbit and allies dodge all attacks and disables for the first 2 seconds of each battle.
For each dodge, Rabbit and allies receive X skill power and 10% attack speed for the remainder of the wave.
Red skill: Carrot Power
Rabbit now collects 2 carrots from his basic attacks, each carrot can be different and performing their actions.
While ‘‘Stay Away From Garden!’’ is activated, Rabbit removes 2 disables with each attack from allies and randomly applies to enemies, each applied disable lasts for 8 seconds.
Allies near Rabbit are healed by X HP every 2 seconds.
Additional stat boosts:
+X HP
+X Crit Damage
+X heal to ‘‘Garden Collection’’
Friends
Tigger - Preparing for the Spring
Disk
Evasion and Tenacity Control
- +X HP
- +X BD
- Rabbit’s basic attacks increases evasion and tenacity by 5 on allies and decreases evasion and tenacity by 5 on enemies, this depends on where carrot was given; each lasts for 6 seconds (+5 evasion and tenacity)
Judy Hopps - Missing Crops
Disk
More Successful Attacks
- +X BD
- +X SP
- When Rabbit or allies deals damage which is lower of 1% of the targets max. HP the next basic attack will be increased by 100% and stunning the target for 3 seconds (+1% HP ; +100% damage)