The concept of this one is pretty creative, A knockout effect against the Most Wanted enemy would be cool.
The concept of removing Disables for extra damage seems to be more… Damaging than beneficial for some teams. The Chance of Whirling Devilish to apply some debuffs is okay for me though.
So he would remove Buffs pretty often and heal a big chunk of HP for it? Seems pretty OP in my opinion. It would be better if it would be “Removes Buffs per X Basic Attacks” and not healing at all. As a Peter Pan user, I think his Red Skill would be about dodging or his Blue Skill.
OP, The Teacher’s Pet Effect is pretty unnecessary. And the Critical Strike extra damage should be lower.
The invisible effect seems more fitting for Darkwing than Merlin though…
Timon* This is very OP, really, Very OP. The Stacks of hardy should be at least 1 or not at all, in my opinion, Attack speed seems pretty OP, Crit Damage sounds interesting, Evasion and Tenacity no, I don’t think it would fit them. I guess that the effect of Bombardier Beetle and Bug Run is fine, they should not lower their reality by percent, but by a number depending on the skill level in my Opinion.
Well that’s my opinion on those 5 Red Skill. Some are pretty creative, and some are pretty OP.
Added: Each time Duke performs a trick with “Stunt Spectacular” enemies have reduced armor by X for 7 seconds. If enemy’s armor value will be 0 or lower, Duke and his allies will deal 50% more damage to them.
Enemies with armor debuff have their basic damage reduced by X.
Kim - Power Study
Keeps the study with monitored.
Remove super crit every 3rd hit
Add: Kim receives (150 +1 per level) crit damage at the start of each wave, this can’t be removed.
Kim gains 5 crit damage whenever she crits, Kim keeps 50% of this bonus between waves.
When Kim crits she removes armor on damaged enemies by X for 10 seconds.
Increase the additional bonuses [x1.5]
Extra: Super crit is absolute prove that her skill set is outdated, and definitely made before Robin’s refresh…
Added: When Woody uses ‘‘Lasso’’ he steals all active buffs from the target and deals damage to enemies between him and the moved enemy. When Woody or his allies attacks the same enemy for 5 seconds his basic damage increases by X, stacking every 5 seconds.
Increase the additional bonuses [x1.5]
Aladdin - Gotta Keep Up
Keeps the disable blocking
Bonus attack from stat boosts against control role enemies will trigger against all roles
Added: Whenever Aladdin dodges an attack his max. HP increases by X, heals X HP and gains X basic damage.
EVE - Droid Disable
Add: EVE gains 50% attack speed at the start of each wave for 5 seconds.
Add: EVE prefers to target enemies with disables with basic attacks and ‘‘Hand Cannon’’
Increase bonus damage to ‘‘Ion Shock’’ x2.5
Increase other additional bonuses [x2]
Mickey Mouse - Hot Diggety Dog
Add: Apprentice Sorcery removes all negative effects from healed allies.
Add: ‘‘Silly Symphony’’ grants energy to all allies
Remove extra heal from bonuses and add extra max. HP bonus; around 1.5M HP at level 90.
Increase current additional bonuses [x2]
Huey, Dewey, & Louie - Spring the Trap
Add: Maximum amount of traps on the battlefield is increased to 10, when on the battlefield is 10 traps Huey, Dewey, & Louie will remove 3 traps farthest from enemies with ‘‘Woodchuck Travel Badge’’ and place 3 new traps in a new place nearer enemies. Traps stun for additional 3 seconds.