Red skills ideas [refreshes!]

What? I did not know that.

That’s wrote in skill text, plus he is available in spars. :woman_shrugging:

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2 Likes

If someone is wondering, nobody is cursed because hardy. A single stack nullifies his purple skill

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So Baymax serves as a counter…

If it was trouble to add Yzma (Ur) or other curse source… :roll_eyes:

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I didn’t mean that. It only blocks the first curse, not necessarily other curses

Rafiki

Savanna’s Energy
When Rafiki uses ‘‘Healing Breath’’ he cleans negative status effects from his allies and grants them 1 stack of hardy. Amount of hardy stacks given to allies increase by 1 per each use of ‘‘Healing Breath’’, this bonus lasts between waves.

‘‘Asante Sana Squash Banana’’ now blinds and deal damage to all enemies.

Additional Stat Boosts:
+X HP
+X BD
+X healing per second to ‘‘Healing Breath’’

Maui

Hook The Possibilities
Maui starts each battle with full energy.

Allies’ skill power increase by 50% each time when Maui uses ‘‘Shark Bite’’, 40% of this bonus is carried from wave to wave.
Allies’ basic damage is increased by X while they have ‘‘Courage’’, when ‘‘Courage’’ gets removed from them, they become invisible for 4 seconds.

Invisibility has a chance to fail on allies above level X.

Additional Stat Boosts:
+X HP
+X SP
+X damage to '‘Shark Bite’’

3 Likes

Mr. Incredible: SHOWTIME!image
Whenever Mr. Incredible activates “Super Duper!”, He gives half of his attack speed , Basic Damage , and healing to his weakest ally. His ally also gains X Skill Power , X Tenacity , a shield with X HP , and a 25% chance for a Super Crit for the rest of the battle whenever “Super Duper” is activated. These buffs has a chance to fail on allies higher than level X.

Additional Stat Boosts:
X Max HP
X Armor
X Reality

P.S. This Incredible’s symbol is his Red skill emblem.

2 Likes

WALL-E

Power of Renewable Energy
Allies who have full energy but are disabled receive 80% less damage from all sources, without disables allies receive 20% less damage.

When WALL-E uses ‘‘Solar Power’’ and grants energy over the limit, the ally’s basic damage increase by 1% per each point of over needed energy for 8 seconds.

Damage reduction on allies with full energy is less effective on allies above level X.

Additional Stat Boosts:
+X HP
+X SP
+X damage to ‘‘Extinguish’’

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NOOOOOOO

Shang (Mu) is the one of the only ones that can stop Shan Yu in his tracks. But with this red skill Shan Yu won’t be easy to defeat.

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Megara

Linked Fates

Megara gains 35% of her linked ally’s Max HP

“Self Sufficient” gives the linked ally 2 stacks of Hardy

+Max HP
+Skill Power
+HP healed by “Self-Sufficient”

6 Likes

Here are 6 more Red Skill Ideas from me.

Merida: Avenging Will: If Merida is defeated , 3 random enemies are either stunned for 15 seconds , take X true damage , or purged from all buffs. The stun has a chance to last only 3 seconds against enemies higher than level X.
Stat upgrades:
X Max Hp
X Evasion
X Skill Power

Peter Pan: Cleansing Light: Peter Pan’s Basic attack , “Blinding Light , and “Fairy Dance has 75% chance to remove all positive effects from enemies and Peter Pan and his allies are healed by 30% of their Max HP for each effect removed. The chance to remove buffs and the heal is less effective on enemies and allies higher than level X.
Stat upgrades:
X Max Hp
X Skill Power
X Evasion

The Beast: Angry Beast: The Beast has a 60% chance to remove all debuffs and disables from enemies and he deals 150% more damage to the enemy with each debuff or disable removed. The chance to remove debuffs and the bonus damage is reduced against enemies higher than level X.
Stat boosts:
X Max HP
X Skill Power
X More Hp from Rage Of The Beast

Miguel: Last Will: If Miguel is defeated , He grants his allies’ 500% increased attack and movement speed , X Armor , X Reality , X Skill Power , X Tenacity , X Evasion , and a shield with X HP for the rest of the battle.
Stat upgrades:
X Max HP
X Armor
X Reality

Jack Sparrow: Finisher: All of Jack’s Basic Attacks and “Acting Dodgy” have a 60% chance to deal X True Damage to an enemy who has less than 50% HP.
The chance to trigger this skill is reduced against enemies higher than level X.
Stat Boosts:
X Max HP
X more damage to Acting Dodgy
X Skill Power

Meg: I’m In Distress: When Meg reaches 1 HP for the first time , She gives her linked ally and herself X Skill Power , X basic damage , and 10 seconds of invincibility. The duration of invincibility is reduced on allies higher than level X.
Additional Stat Boosts:
X Max HP
X Skill Power
X Basic Damage to her linked ally.

1 Like

Meg

Too Cliche

Meg’s basic attacks heal her linked ally (scaling off basic damage).
“Self Sufficient” cools down 50% faster for every disabled enemy. Against disabled enemies, instead of redirecting 25% damage from her linked ally, she entirely negates 50% damage from the linked ally.

The additional damage negation has a chance to fail against enemies above level X.

Additional Stat Buffs
+Skill Power
+Max Hp
+Hp healed by self sufficient

3 Likes

I’ve already posted these on my hero refresh thread but they may as well go here.


Felix - Golden Hammer
When Felix uses Fix It, Felix! he grants the ally 2 stacks of hardy.
Enemies lose 300 energy when damaged by Nicelander Stampede .
Energy loss has a chance to fail on enemies above level X.
+X Damage dealt by Nicelander Stampede
+X Skill Power
+X Armour

Peter Pan - Lost Boys
The first time Peter Pan reaches 1 HP he activates Neverland Rally and gains 350 energy.
Energy gain has a chance to fail if the last enemy who attacked him was above level X.
+X HP healed from Neverland Rally
+X Skill Power
+X Armour

Robin Hood - Prince of Thieves
Whenever Robin Hood damages a studied enemy with his basic attack he stuns them for 5 seconds.
Scares and studies applied by allies last 200% longer.
Bonus study and scare length has a chance to fail on enemies above level X.
+X Damage dealt by Hard Nocks
+X Basic Damage
+X Armour

Hiro - Robotics
While Megabot is in the battle Hiro and Megabot gain 50% attack speed.
Hiro gains X armour while Megabot is in the battle.
+X Armour
+X Reality
+X Max HP

Finnick - Fierce Fluff
Finnick stuns slowed enemies with his basic attack for 4 seconds.
When slowed enemies are slowed again they are dealt X damage.
+X Max HP
+X Armour
+X Basic Damage

Shank - Slaughter Race
Whenever an ally K.O’s an enemy they gain armour equal to 25% of their Max HP for the rest of the wave.
Shank applies three stacks of ‘Fatigue’ to enemies hit by Piston Slam .
Applying ‘Fatigue’ has a chance to fail on enemies above level X.
+X Damage dealt by Piston Slam
+X Reality
+X Basic Damage

Miguel - Cursed Music
Allies gain 50% attack and movement speed when they have a sharp note from Sharpen .
Miguel gains X armour from each note present on screen.
+X Max HP
+X Basic Damage
+X Reality

Judy - Meter Maid
Whenever an ally falls below 50% of their Max HP, Judy inspires them for 8 seconds.
The benefits of the inspire are the same as those from Deputize ; the strength of the inspire matches the level of Deputize .
Inspire buffs now also give allies affected 2 stacks of ‘hardy’.
Inspire only applies 1 stack of ‘hardy’ to allies above level X.
+X Damage dealt by Bunny Hop
+X Skill Power
+X Max HP

Olaf - In Summer
Olaf gains X Max HP for the rest of the wave whenever he freezes an enemy.
Frozen enemies are sapped while frozen.
Sap has a chance to fail against enemies above level X.
+X HP healed from Build A Snowman
+X Skill Power
+X Armour

3 Likes

I’m going to do some revamps for some of the early red skills added to the game that are less than impressive:

Madam Mim
Magnificent and Marvelous

Whenever “Mad Energy” activates, Madam Mim is cleansed of all disables, healed for X(scaling off of skill power) and gains 2 stacks of hardy.

At the start of every wave and whenever Mim uses “Wizard’s Duel”, allies gain 150 energy.

Energy is still level dependent.


Woody
Round em Up

Enemies affected by “Bullseye” cannot gain buffs. Enemies charmed by woody also apply bullseye with their basic attacks and skills.

If a charmed enemy is debuffed, their charm lasts 3 seconds longer.

Blocking buffs with bullseye is still level dependent, but the charmed enemy applying bullseye is not.


Bo Peep
Not Toying Around

Whenever an ally or Bo Peep is KO’d, all allies gain X armor, Y reality, and 15 tenacity.

5 Likes

What about giving Bo immunity to debuffs while she’s spinning with the red skill?

That might be a little unfair as that’s the only way to stop her.

Just to disables then?
She could be a lot more succesfull with this little adjustment…

Maui
Ordinary Demiguy

“Psych Up” is now part of Maui’s entrance animation. Whenever an ally falls below 50% of their max hp, Maui grants them an additional stack of “Courage” and heals them for X. This can only activate once per ally.

While Maui is at 1000 or more energy, the hp threshold of his white increases by 75% of the damage negated by his passive.

The additional courage is level limited.

Additional Stat Boosts
+Max Hp
+Skill Power
+Damage to “Take Flight”

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