Ideas…
Darkwing Duck
Nights’ terror
“Shadow Speed” now doesn’t have any stack limits, and 50% of this bonus is carried between waves.
“Knockout” now removes all buffs from enemies, cooldown of “Shadow Stalker” is reduced by 1 second per each removed buff from enemies by “Knockout”.
Darkwing Duck receives less carried bonus from previous waves when his level is above level X.
Additional Stat Boosts:
- +X HP
- +X SP
- +X BD to “Shadow Speed”
Merlin
Mediaval Tricks
“Teacher’s Pet” now ignores enemy’s tenacity and evasion. Merlin gains 10% attack speed, X basic damage and X skill power every time an enemy gets transformed into a squirrel.
Merlin shares 25% of his energy gain with allies.
Energy share with allies has a chance to fail on allies above level X.
Additional Stat Boosts:
+X HP
+X SP
+X damage to “Medieval Muddle”
Joy
The Happiest One in The Brain
Each stack of “Happiness” now gives 1% Conservation to herself and allies.
When Joy reach 10 stacks of “Happiness” for the first time in battle she gives shield from “Joy Bubble” and 2 stacks of Hardy to allies.
Shield have a chance to fail on allies above level X.
Additional Stat Boosts:
- +X HP
- +X armor to Joy and allies
- +X reality to “Radiance”
Merida
Princess Bravery
Merida’s arrows from basic attacks will now go through all enemies. Merida gains X basic damage for each basic attack which she performs on the fight, 50% of this bonus is carried between waves. Merida share 40% of her basic damage with allies.
Merida gains 180 (+1 per level) armor negation after activating “Pride of the Clan”.
Additional Stat Boosts:
- +X BD
- +X SP
- +10 crit damage (+1 per level)
Finnick
Perfect hustle
Finnick’s basic attacks freeze enemies for 6 seconds, each time Finnick freeze an enemy his skill power increase by X for remainder of wave.
“Jumbo Slam” now have increased attack range and damage all enemies, instead of only nearest ones.
The freeze has a chance to only last for 1.5 seconds on enemies higher than level X.
Additional Stat Boosts:
- +X HP
- +X SP
- +X damage to “Jumbo Slam”
Timon & Pumbaa (rework)
A Worry-Less Life
‘‘Hakuna Matata’’ lasts for 10 seconds longer, this buff is immuned to first 4 tries of removing.
Timon & Pumbaa and allies with ‘‘Hakuna Matata’’ dodges debuffs with a chance of 60%.
The duration of all buffs is extended by 5 seconds if started during the duration of ‘‘Hakuna Matata’’.
Dodging debuffs have a chance to fail on allies above level X.
Additional Stat Boosts:
+X HP
+X SP
+X healing per second to ‘‘Hakuna Matata’’
The Beast
Hidden in darkness
The Beast starts each wave invisible for the first 5 seconds. While invisible, Beast is untargetable.
Other bonuses:
- +X BD
- +X armor
- +X reality
Genie
Wishes are for everyone!
When Genie uses “Three Wishes”, his skills and further effects also affect on other allies.
Three wishes: Heals all allies (including himself) for same amount.
Cosmic power: Now grants 3 seconds of invincibility to allies.
Energize: Now grants 200 energy to allies.
Invincibility have a chance to fail and energy is less effective on allies above level X.
Other bonuses:
- +X HP
- +X armor
- +X damage to ‘‘Makeover’’
Frozone
Cold action
Each time when the enemy attempts to KO ally there is a chance of 15% per frozen enemy or ally that instead of dealing damage, the enemy will heal that ally by 200% of actual damage which would receive ally.
Other bonuses:
- +X HP
- +X SP
- +X damage from ‘‘Frostbite’’
Frozone (2)
Frozone gains 5 reality negation whenever an enemy gets frozen by any source.
Frozone shares 75% of his reality negation with allies.
Cooldown of ‘‘Cold Front’’ reduces by 2 seconds when an enemy gets frozen.
‘‘Cold Front’’ freezes enemies for 7 seconds, this freeze isn’t reduced by tenacity.
Reality negation from frozen enemies has a chance to fail if an enemy is frozen by ally above level X.
Additional Stat Boosts:
+X HP
+X SP
+4s to freeze to ‘‘Stay Frosty’’
Felix
Strength of golden hammer
Felix is now immune to all debuffs.
All allies are now healed by 25% of what Felix was healed, this includes all sources of heals.
‘‘Fix It, Felix!’’ now gives healed ally 10 stacks of Hardy and invincibility for 5 seconds.
Invincibility has chance to fail on allies above level X.
Other bonuses:
- +X HP
- +X armor
- +X reality
Stitch
Hawaiian energy
‘‘Feel the Groove’’ now works from all crits, from all allies, in addition, allies also receive 20 energy.
Stitch ignores all buff on enemies, allowing him to deal more normal damage and crit.
Other bonuses:
- +X HP
- +X BD
- +X per hit from ‘‘Plasma Blast’’
Shank
Race For Victory
‘‘Road Warrior’’ now grants reality equal to 50% of armor boost.
‘‘Piston Slam’’ now steals all buffs. Cooldown of ‘‘Piston Slam’’ is reduced to 0 when Shank use ‘‘Final Lap’’.
Additional Stat Boosts:
- +X HP
- +X BD
- +X damage to ‘‘Final Lap’’
Buff stealing have chance to fail against enemies above level X.
Judy Hoops
‘‘Bunny Hop’’ steals all buffs from the target.
‘‘Deputize’’ lasts 7 seconds longer, and also grants allies 50 tenacity.
Tenacity buff is less effective on allies above level X.
Hiro
When Megabot is active, Hiro receives 50% less damage from all sources.
Hiro’s stuns ignores the tenacity of the enemies.
Damage reduction is less effective on level above X.
Olaf
When Olaf use ‘‘Build A Snowman’’ all enemies are frozen for 6 seconds.
Frozen enemies lose X armor.
Freeze has a chance to fail on enemies above level X.
Megara
Greek Link
When Megara reaches 1 HP first time in battle she becomes invincible and diverts 80% of all damage taken by linked ally for 5 seconds.
Cooldown of ‘‘Self Sufficient’’ is reduced by 5% per each missing 10% HP on Megara.
‘‘Self Sufficient’’ now also heals a linked ally.
Increased diverted damage from linked ally has a chance to fail on ally above level X.
Additional Stat Boosts:
- +X HP
- +X SP
- +X healing to ‘‘Self Sufficient’’
Miguel
Feel the Music
When Miguel removes a flat Note from enemies they take 15% of their max HP as bonus true damage.
Allies without healing notes are healed by the amount of 20% which healing Notes heal every 2 seconds.
Sharp Note from ‘‘Sharpen’’ is now given to all allies.
Bonus damage on enemies have a chance to fail against enemies above level X, and healing allies without notes is less effective on allies above level X.
WALL-E
Power of Renewable Energy
Allies who have full energy but are disabled receive 80% less damage from all sources, without disables allies receive 20% less damage.
When WALL-E uses ‘‘Solar Power’’ and grants energy over the limit, the ally’s basic damage increase by 1% per each point of over needed energy for 8 seconds.
Damage reduction on allies with full energy is less effective on allies above level X.
Additional Stat Boosts:
+X HP
+X SP
+X damage to ‘‘Extinguish’’
Rafiki
Savanna’s Energy
When Rafiki uses ‘‘Healing Breath’’ he cleans negative status effects from his allies and grants them 1 stack of hardy. Amount of hardy stacks given to allies increase by 1 per each use of ‘‘Healing Breath’’, this bonus lasts between waves.
‘‘Asante Sana Squash Banana’’ now blinds and deal damage to all enemies.
Additional Stat Boosts:
+X HP
+X BD
+X healing per second to ‘‘Healing Breath’’
Maui
Hook The Possibilities
Maui starts each battle with full energy.
Allies’ skill power increase by 50% each time when Maui uses ‘‘Shark Bite’’, 40% of this bonus is carried from wave to wave.
Allies’ basic damage is increased by X while they have ‘‘Courage’’, when ‘‘Courage’’ gets removed from them, they become invisible for 4 seconds.
Invisibility has a chance to fail on allies above level X.
Additional Stat Boosts:
+X HP
+X SP
+X damage to '‘Shark Bite’’
Thoughts about it? Any other ideas? Post them here.