Aladdin
Gotta Keep Up
Aladdin blocks all disables longer than x seconds from affecting him.
Alice
Curious Change
While Alice is not “Enormous”, attack speed buffs on allies are more effective. When Alice uses “Eat Me”, she removes a number of disables with the longest remaining durations from allies.
Angel
Farewell Kiss
If Angel is KO’d and has not yet performed “Blowing A Kiss” in the current wave, she uses it before she is KO’d on the ally with the least HP. Charmed enemies remove energy from enemies they damage.
Anger
I’ll Show You
When Anger uses “Boil Over”, he saps all Support role enemies per each stack of “Rage” Anger has. Temporary basic damage buffs on allies are more effective.
Animal
Keeping the Beat
“In the Groove” also slows enemies’ movement speed. While “In the Groove” is active, Animal’s and allies’ first few basic attacks knock enemies back a short distance.
Baloo
Prickly Pear
If an enemy deals damage over a percent of Baloo’s max HP while he’s dancing during “Swinging Party”, they are charmed. Baloo does not have a limit on how many enemies he can charm with this skill. Baloo applies stacks of hardy to allies every few seconds while he is sleeping during “Bare Necessities.”
Basil of Baker Street
Wise Observation
Basil removes energy when he damages a studied enemy with “On The Mark.” Every few basic attacks, Basil applies a damage over time to an enemy.
Baymax
Protective Programming
Every time a shield is applied to Baymax or an ally, they receive stacks of hardy. Baymax can apply up to x stacks of hardy every few seconds. When Baymax has a shield, his armor is increased.
Belle
Looking For Adventure
Belle gives stacks of hardy to the ally with the least HP every few basic attacks. When allies have at least x stacks of hardy, their attack speed is increased.
Bo Peep
Not Toying Around
Every time an ally is KO’d, Bo Peep’s armor and reality are increased for the rest of the wave.
Bunsen & Beaker
Cloning Around
After a Beaker has basic attacked x times, they automatically explode, dealing bonus damage in addition to the damage dealt by “Clone Kaboom”. Allies’s damage dealing skills deal bonus damage to Blinded enemies.
Buzz Lightyear
Intergalactic Infiltration
Buzz’s basic attacks, “Laser Action”, and “Power Up” bypass shields and deal extra damage to enemies with shields. “Laser Action” also blinds enemies.
Calhoun
Cy-Bug Attack
“Cybugeddon” also applies stacks of “Fatigue” to targeted enemies. Fatigue blocks 1 buff from being applied and then is removed. Calhoun’s attacks deal bonus damage to enemies equal to a percent of the enemy’s armor.
Captain Amelia
Ludicrously Effective
Captain Amelia gains energy whenever she crits an enemy and additional energy when she super crits an enemy. Every time Captain Amelia performs “Blast These Enemies”, she gains Normal Crit. Captain Amelia keeps a percent of this Normal Crit buff from wave to wave.
Captain Hook
Pirate Parry
“Hooked” also saps enemies nearby. Enemies sapped from any source lose basic damage and armor.
Cheshire Cat
Mischievous Grin
Every few seconds, when an enemy damages The Cheshire Cat, they are sapped. When The Cheshire Cat uses “A Good Laugh”, his attack speed is increased.
Chief Bogo
Stand Guard
Allies with a shield are healed each time they are damaged. Chief Bogo stuns Damage role enemies with “Criminal Charge” longer.
Colette
Order’s Up
When an enemy is damaged by “Carrot Chop”, their active buffs are removed. When Colette damages an enemy with her basic attack, their attack and movement speeds are reduced.
Darkwing Duck
When the Invisibility from “Shadow Stalker” ends, Darkwing Duck gains Reflect . Heroes with Reflect prevent 100% of damage they would take and instead return that damage back at the enemy who dealt the damage. Reflected damage cannot be dodged. Darkwing Duck heals when he reflects damage with Reflect.
Dash
The Dash
“Rapid Guard” blocks more damage and converts a percent of the damage blocked into basic damage for Dash. At the beginning of each wave, Dash’s attack and movement speed are increased. Dash is then tired out, reducing his attack and movement speed.
Davy Jones
A Debt to Pay
When the Dead Man’s Chest has been visible for x seconds, it disappears until “Dead Man’s Chest” is triggered again. When the chest disappears Davy Jones heals, becomes invincible, and removes energy from the enemy team.
Disgust
Fashion Forward
Disgust is healed for every few stacks of Distaste she gains. When an enemy is silenced, Disgust steals a number of their buffs.
Donald Duck
Aw, Phooey
Donald gains energy when he absorbs a debuff with “Short Tempered.” When Donald fails to absorb a debuff with “Short Tempered”, the debuffed ally is healed.
Dr. Facilier
Tip of the Hat
Enemies damaged by “The Cards Will Tell” are also sapped. For every x enemies Dr. Facilier curses, the remaining cooldown of “The Cards Will Tell” is reduced. Dr. Facilier’s attack speed is increased while shielded by “Seeing Green”.
Ducky & Bunny
Plush Power
Enemies damaged by “Carney Clash” are knocked back and “Plush Rush” also deals damage to nearby enemies. When Ducky and Bunny use “Carney Clash”, the cooldown for “Plush Rush” is reset.
Duke Caboom
Yes I Can-ada!
“Stunt Spectacular” deals more damage.
Eeyore
All for Naught
At the start of each wave, Eeyore’s enemies are sapped Eeyore gains armor.
Elastigirl
Super Stretch
When Elastigirl would crit a slowed enemy, that crit has a chance to be a super crit instead. Elastigirl gains stacks of hardy at the start of each wave. She also takes reduced damage per stack of hardy she has. Each stack of hardy blocks a debuff and is then removed.
Elsa
Frosted Over
The enemy with the most basic damage is frozen for the first few seconds of each wave. When an enemy is frozen or slowed, Elsa gains energy.
Emperor Zurg
Unparalleled Power
While Emperor Zurg is channeling “Ion Blaster”, he deals more damage per shot. This damage increases with each shot up to a maximum until he is interrupted.
EVE
Droid Disable
The duration of disables applied by EVE and her allies last longer if their duration is less than x seconds. EVE uses “Ion Shock” at the start of each wave and the first use of “Ion Shock” stuns longer.
Fear
Look Out!
The first few Disables that are blocked by the shield from “Extra Protection” are sent back at the enemy that attempted to apply them. Disables include Charms, Freezes, Stuns, Blinds, and Silences. Fear and his allies are immune to Freezes for the first few seconds of each wave.
Finnick
A Good Hustle
Slowed Enemies deal less damage. Whenever an ally or enemy is knocked back, Finnick gains skill power. Finnick retains a portion of this skill power between waves. The effects of this skill are stronger when the slow or knockback source isn’t Finnick.
Fix-It Felix, Jr.
Healing Hammer
Felix also heals all allies below a percent of their max HP with “Fix It, Felix!.” “Fix It, Felix!” also removes debuffs with the longest remaining durations from each ally healed by “Fix It, Felix!.”
Flynn Rider
Done Deal
Allies also receive a percent of the energy Flynn steals with “Roguish Strike” and “Thief’s Opportunity”. Enemies damaged by “Roguish Strike” lose basic damage for the rest of the wave.
Frozone
Freeze!
When an enemy is Frozen, they gain a stack of Frost until the end of the wave. An enemy can have a maximum of x stacks of Frost. Each stack of Frost increases the damage enemies take while Frozen. Frozone also reduces enemies’ attack and movement speed per stack of Frost.
Gaston
Egging On
Whenever Gaston damages a stunned enemy with his basic attack, he gains energy. Gaston’s attack speed is increased when he is revived by “Five Dozen Eggs.”
Gerald, Marlin & Nemo
Pail Boost
While Gerald, Nemo, and Marlin are on Gerald’s rock, they gain armor and reality every few seconds. These bonuses are reset to 0 when they fall off Gerald’s rock. They are also immune to stuns while on Gerald’s rock.
Gizmoduck
Gaggle of Gadgets
When Gizmoduck uses "Signal Boost ", allies in front of Gizmoduck gain a shield. When Gizmoduck reaches x of his max HP, allies are healed for a percent of Gizmoduck’s armor.
Goliath
Projectile Protection
While channeling his “Fully Guarded”, Goliath absorbs all projectiles that would pass him.
Gonzo
Talent Search
While Gonzo has his shield from “Raise the Stakes”, he regens HP per second. During each wave, Gonzo applies the “Most Wanted” status to the enemy who is dealing the most damage. Every few basic attacks, Gonzo’s basic attack stuns the enemy with “Most Wanted”.
Goofy
Aw, Shucks!
“Two Left Feet” now stuns the enemies damaged. Every time he uses “Bust a Move”, the cooldown of “Two Left Feet” is reduced. “Bust a Move” now increases his allies’ skill power for each stack of Groovy Goofy has.
Hades
Almighty Flame
When Hades reaches 1 HP, he becomes invincible, gains skill power, and redirects an increased percent of incoming damage from allies. This skill can activate once before he has revived and once after he has revived.
Hank & Dory
Just keep Swimming
Hank and Dory and their allies have a chance to dodge a study or scare and instead heal HP. Hank and Dory begin combat with stacks of “hardy”.
Hector Barbossa
Unquenchable Appetite
“Apple of me Eye” also grants Hector Barbossa stacks of hardy. Damage over time effects from Hector Barbossa or allies deal more damage against studied enemies.
Hercules
Strength To Spare
Allies gain a percent of Hercules’ max HP as armor. While Hercules’ or allies are Invincible they are also Energized. Allies Energized by Hercules gain extra energy each time they basic attack.
Hiro Hamada
Robot Evasion
Hiro and Megabot have an increased chance to dodge attacks from Invisible enemies instead of the usual chance. When Hiro or Megabot dodges an attack, the remaining cooldown of “Microbot Stun” is reduced.
Huey, Dewey & Louie
Spring the Trap
Each time an enemy is damaged by a bear trap, they lose basic damage and armor. This can stack up to x times.
Ian Lightfoot
Stronger Magic
When Ian or an ally with Reflect takes damage, Ian gains energy. Ian gains stacks of Hardy each time he uses “Voltar Thundasir.”
Jack-Jack
Extra Bounce
When Jack-Jack bounces to an enemy with “Bouncing Baby” who is disabled or scared, he bounces extra times up to a max.
Jack Skellington
Sound of a Scream
If Jack or any of his allies scare an enemy who is already scared, the enemy takes damage. Jack’s basic attacks also scare enemies.
Jack Sparrow
Savvy
When Jack Sparrow has a shield, the energy he gains is increased. Each time Jack uses “Avast!”, he fires more cannonballs.
Jafar
Jafar is immune to Stuns while channeling “Snake Charmer”. Jafar gains energy per second per Charmed enemy.
Jasmine
Striking Out
Each wave, Jasmine blocks the first x disables. Rajah can not take more than a percent of his max HP as damage in a single attack.
Jessie
Yee-haw!
Basic damage buffs on Jessie give more basic damage and last longer. The cooldown of “Sonic Yodel” is reduced each time Jessie or an ally successfully dodges an attack.
Joy
Positive Thinking
Joy and her allies can’t have their buffs removed or stolen by enemies for the first few seconds of each wave! When Joy or her allies are healed above their max HP, a percent of that extra HP is converted into max HP!
Judy Hopps
Officer’s Cheer
Whenever Judy uses “Deputize”, “Testify”, and “Play Dead” she also inspires herself and allies with additional Energy, Tenacity, and stacks of Hardy. After reviving from “Play Dead”, Judy Studies all enemies. Attacks that do Normal damage always crit against studied enemies.
Jumba
Evil Scientist
At the start of each wave, the frontmost ally, including Jumba, is precise. When Jumba is precise, he gains energy each time he damages or stuns an enemy that he would not normally have if he was not precise.
Kevin Flynn
Increased Broadband
“Power Cleanse” now extends the duration of all active buffs on allies. While an ally is shielded by “Data Shield”, the timers on their buffs are paused until the shield is removed.
Kida
Mask of the Warrior
“Spear Block” also gives Kida basic damage for the rest of the wave. “Skillful Swipe” deals bonus damage and removes reality.
Kim Possible
Power Study
“What’s The Sitch?” also studies the enemy marked with the Kimmunicator for the rest of the wave. Kim Possible super crits enemies who are studied every few basic attacks instead of critting them.
King Louie
Jungle V.I.P.
King Louie’s attack speed is increased each time an enemy is knocked back. This attack speed boost can stack up to x times. King Louie now smacks the ground x times when using “Powerful Pound”.
Kristoff & Sven
Reindeer Rampage
Once per wave, x seconds after Sven is KO’d, Kristoff may use “Best Buddies” to summon Sven again. Every x times Sven basic attacks, damaged enemies are frozen.
Launchpad McQuack
Flying in to Fight
When Launchpad uses “Flare Up”, his ally with the lowest HP becomes invincible. All other allies gain basic damage and skill power.
Li Shang
Discipline and Strength
"When Li Shang uses “Raging Fire”, he and his allies receive stacks of hardy. Allies receive a percent of the increases to armor, basic damage, or reality of the stances Li Shang is not using.
Linguini & Remy
Helping Hands
At the beginning of the wave, Linguini and Remy heal allies. When a stack of hardy is removed from an ally, they are healed.
Lock, Shock, & Barrel
Three of a Kind
When Lock, Shock, and Barrel deal crit damage to an enemy, they have a chance of applying a random disable to an enemy. If the last enemy in combat has lower than a percent of their health remaining when they are affected by “All Caught Up”, that enemy is instantly KO’d.
Mad Madam Mim
Magnificent and Marvelous
At the beginning of the first wave, Mad Madam Mim gives herself and her allies energy.
Magica de Spell
Magical Mayhem
Whenever an enemy is cursed from any source, Magica gains energy. Enemies affected by “Shadow Cast” are also cursed.
Maleficent
Cast My Spell
Enemies damaged by Maleficent’s basic attacks have their tenacity reduced. “Forest of Thorns” now also targets all cursed enemies.
Maui
Faced With Greatness
Maui gains x max energy. When an enemy is knocked back, Maui steals energy from them. Courage from “Psych Up” now remains active on allies until the second time they use their White Skill.
Maximus
Loyal Steed
“Sword Swat” also grants Maximus and frontline allies stacks of hardy and midline and backline heroes skill power. Maximus and his allies receive a percent of their basic damage as reality.
Megara
Silent Treatment
“Silence is Golden” additionally targets the enemy with the most energy. Silences applied by Megara also last longer against silenced enemies. Buffs applied to Megara are also applied to her linked Hero. Up to x buffs can be applied this way every few seconds.
Megavolt
Bright Idea
Megavolt applies stacks of “Charged” to enemies being damaged by “Shock Absorber”. When an enemy reaches stacks of “Charged”, they are stunned and dealt damage.
Merlin
Each wave, the frontmost enemy begins battle with stacks of Fatigue. Fatigue blocks 1 buff from being applied and then is removed. When an enemy loses a stack of Fatigue they are dealt damage.
Merida
Be Brave
Whenever Merida damages an enemy, she applies a stack of Weakness to them. Enemies with Weakness take more damage per stack and enemies can have a max of x stacks of Weakness.
Mickey Mouse
Hot Diggety Dog
Tooned Up also increases Mickey and his allies’ energy gain. “Apprentice Sorcery” also heals allies nearby to the original ally healed.
Miguel
Uplifting Music
When Miguel activates “Crescendo”, each healing note increases allies’ Max HP per healing note. Miguel’s allies begin each wave with 1 healing note.
Mike Wazowski
Let It Roll
The first time Mike reaches 1 HP during a wave, he activates “On A Roll” and rolls through enemies. Enemies that are scared while already scared take a percent of their max HP as bonus fantastic damage.
Minnie Mouse
Polka Dot Power
When charmed enemies are damaged by “Go Fetch”, the duration on their charms are increased. Each time an enemy is charmed, Minnie’s skill power is increased up to a max. This buff is carried from wave to wave.
Miss Piggy
What About Moi?
Each time Miss Piggy deals damage to an enemy, she gains a percent of the damage dealt as HP.
Moana
Powerful Wave
When Moana is shielded from any sources, her basic damage is increased and heals herself for a percent of the damage she deals. The basic damage bonus is doubled when Moana is below x of her max HP.
Mr. Incredible
Super Strong
Mr. Incredible gains basic damage every few times he uses his basic attack. He carries a percent of this basic damage buff from wave to wave. “Super Duper” also makes Mr. Incredible Precise for the rest of battle.
Mulan
Honorable Warrior
While shielded, Mulan is immune to blinds and her attack speed is increased.
Mushu
Travel-Sized Protector
Mushu is immune to disables while using “Fire Breath.” Mushu removes more debuffs with “Ring The Gong.”
Nick Wilde
Lemming Daze
“Lemming Rush” stuns enemies and removes armor per lemming. Nick shares a percent of his skill power with allies.
Olaf
Glide and Pivot
Olaf heals per second per Frozen enemy. When Olaf is healed by himself or allies, he also heals the ally with the least HP for a percent of the healing he is receiving.
Oogie Boogie
Unfair Play
Enemies deal less damage while scared. When “Snake Eyes” succeeds on a roll to damage an enemy, Oogie Boogie gains max HP for the rest of the wave.
Peter Pan
Tinkerbell now targets the enemy with the most stacks of Hardy with “Blinding Light” and steals up to x stacks of Hardy, giving them to Peter. If Tinkerbell steals any stacks of Hardy with “Blinding Light”, the cooldown is reduced.
Pleakley
Protect And Preserve
When an enemy is studied they receive mosquito. Each mosquito on an enemy removes basic damage up to a maximum.
Powerline
Mic Drop
Powerline and his allies gain skill power for each basic attack Powerline performs per wave. Powerline’s attack and movement speed increases each time an enemy is blinded per wave up to a max.
Quorra
Disc Damage
When Quorra uses “Disc Ricochet”, her light disk now bounces to hit all remaining enemies. In addition to dealing damage, the furthest enemy hit is sapped for x seconds and all other enemies hit are sapped for y seconds. All of Quorra’s attacks now gain Normal Crit and Fantastic Crit against sapped enemies.
Rafiki
Lesson Learned
When Rafiki heals himself with his basic attack, he also heals the ally with most basic damage. Rafiki redirects a percent of all damage dealt to the ally with the most basic damage to himself.
Ralph
Heavy Handed
When Ralph uses “Big Duty”, Ralph is cleansed of all debuffs, he gains stacks of hardy, his disables last longer, and his attack speed is increased. “Big Duty” can activate x times more per wave but the amount of HP healed is reduced by a percent with each use.
Randall Boggs
Winds of Change
While invisible, Randall’s attack and movement speed are increased. When Randall takes more than a percent of his max HP as damage in a single attack, he goes invisible.
Rapunzel
Golden Glow
“Healing Hair” also cleanses all debuffs from allies. “Sun’s Gift” also gives stacks of “hardy”, skill power, and energy to the frontmost ally. Each stack of hardy blocks a debuff and is then removed.
Rex
Terrifying T-Rex
Rex gains Crit Damage per buff he has. Timed buffs on Rex also don’t expire as long as he has at least 1 non-KO’d ally. The first time each wave when Rex would be KO’d, he instead cleanses all debuffs from himself, activates “Stampede,” and heals.
Robin Hood
Sure Shot
Robin Hood is always “precise.” Precise Heroes can target invisible enemies, their attacks can’t be dodged, and their disables can’t be evaded. Robin Hood has a chance to block debuffs applied by studied enemies to himself or allies.
Sadness
Sad State
Sadness gains stack of Sorrow for every few enemies that are silenced. Silenced enemies take more damage from basic attacks.
Sally
Fog Juice
Once every few seconds, if Sally would take more than x of her max HP in a single hit, she reduces the incoming damage by a percent and instead releases a toxic cloud that travels across the screen. This cloud deals damage per second to enemies within the cloud and applies 1 stack of poison once every few seconds.
Scar
On the Prowl
When Scar deals a percent or more of an enemy’s Max HP as damage, they are stunned. While Scar is prowling, he deals more damage to silenced enemies.
Scrooge McDuck
Pile 'o Gold
Each coin Scrooge McDuck gets from “Coin Collection” increases his attack speed for the rest of the wave. If Scrooge McDuck’s basic attack hits an enemy who is disabled, his basic attack will bounce to a nearby enemy, dealing damage to them instead.
Shan Yu
Bow To Me
When Shan Yu activates “Always In Command”, his attack speed is also increased. Hayabusa now prefers to target enemies with shields with “Fierce Falcon”, dealing additional damage over time to the enemy.
Shank
Shifting Gears
“Final Lap” negates more damage against Normal Damage attacks. Shank and her allies take less damage from Normal Crits.
Simba & Nala
Double Trouble
Simba and Nala’s basic attack also heals nearby allies. When Simba and Nala deal damage to enemies with “Tussling Twosome”, the duration of the disables on each enemy damaged are increased.
Slinky Dog
Loyal Pal
When Slinky Dog uses “That’s A Stretch”, he steals a percent of each damaged enemy’s reality. Every few seconds, Slinky Dog and Allies receive a shield.
Stitch
Cute and Ferocious
Enemies with an attack or movement speed slow lose armor. Stitch removes 1 stack of Hardy with each hit from “Plasma Blast.”
Sully
Scream Quota
For every number of enemies that are scared by Sulley or his allies, Sulley gains stacks of hardy. If Sulley heals over his or an ally’s max HP with “Healing Laughter”, that extra HP healed is converted to a shield.
Syndrome
Self-Made Super
“Probe Scan” now studies all enemies. Enemies thrown backwards by “Propelling Force” now deal damage to nearby enemies when they land. If they land on stunned enemies, the enemies they land on lose energy.
The Beast
Beastly Brawl
Every few seconds, when The Beast Crits an enemy, he removes Armor from them. If The Beast Super Crits an enemy, he also Silences them.
The Evil Queen
Perfect Disguise
The Evil Queen also removes x random buffs from the enemy targeted by “Enchanted Apple.” The Evil Queen takes less damage while the enemy marked with “Magic Mirror” is not KO’d.
The Genie
While allies have x or more heal over time effects on them at once, they are also Energized. Allies Energized by Genie gain extra energy each time they basic attack. Once per wave, when an ally reaches a percent of their Max HP, Genie heals them. Genie can use this once per ally.
The Mad Hatter
Pass the Tea
Allies are immune to debuffs for the first few seconds of each wave.
The Manticore
Adventure Seeker
Manticore applies the debuffs she removes from allies with “Curse Crusher” randomly to enemies and increases the remaining duration of the debuffs she applies to her favorite enemy. After the first x seconds of each wave, the player gets to re-pick Manticore’s favorite enemy, stunning them. If the battle is on auto, Manticore will make the Most Wanted enemy her favorite enemy. The Most Wanted enemy is the enemy who has done the most damage in the battle so far.
The Queen of Hearts
My Way
Queen of Hearts and her allies heal HP each time they basic attack. Enemies stunned by “Off With Their Head!” also have their movement speed and armor reduced.
Tia Dalma
Dark Curse
Tia Dalma gains energy whenever an enemy is cursed. Charmed enemies gain basic damage.
Tigger
The Only One
Tigger gains a stack of “Bouncy” every few times he bounces. For every stack of “Bouncy” Tigger has, “Super Bounce” will hit an additional enemy and the cooldown of “Spring into Action” will be reduced.
Timon & Pumbaa
Timon & Pumbaa are untargetable while performing “Bug Run.” When a buff is stolen or removed from Timon & Pumbaa or an ally before the duration reaches 0 seconds, they are granted “Hakuna Matata” for x seconds per buff removed. When Timon & Pumbaa or an ally have a heal over time effect on them, their armor is increased.
Tron
Shielded in Light
“I/O Barrier” also applies stacks of hardy to all allies below a percent of their max HP up to a maximum number of stacks of hardy.
Ursula
A Trifle Toll
Whenever a Hexed enemy receives a buff, the duration of the Hex is increased. Whenever an enemy loses energy other than by using their white skill, Ursula gains skill power for the rest of the wave. Ursula retains a percent of the skill power from this buff in the next wave.
Vanellope
Racing Ahead
Vanellope prefers to target slowed enemies with “Soda Geyser.” When she damages a slowed enemy with “Soda Geyser”, nearby enemies also have their attack and movement speeds slowed. Whenever Vanellope damages a slowed enemy, she gains energy.
Violet
Unseen Advantages
When Violet or an ally becomes invisible, Violet gains skill power. Violet retains a percent of the skill power from this buff each wave. While invisible, the cooldown for “Force Field” is reduced.
WALL-E
Robot Reflection
When enemies are blinded by “Solar Power”, their skills that deal damage will also miss. Energy WALL-E grants to each ally with “Solar Power”, “Energy-in-a-Cup”, and his Memory Disk with Dash is increased when they are below a percent of their Max HP.
Winnie the Pooh
Bee-line
Pooh’s “Balloon Delivery” has a chance to be a super delivery, which gives Pooh additional energy and a shield.
Woody
Round 'Em Up
Enemies with a bullseye from “Bullseye” on them cannot gain any buffs.
Yax
Total Relaxation
Enemies will have their energy reduced if they reach a threshold energy while being damaged by “Body Odor.”
Yzma
Wardrobe Change
Yzma’s basic attacks splash to nearby enemies, dealing damage and applying any debuffs from “Alchemy” to them.