Rework the Game Part II: Heist

Hello together,
hi @Loutre

here is the part II from my new rework series
missed Part I and the introdusing?
https://discourse.disneyheroesgame.com/t/rework-the-game/1631488/5

Today we gonna talk about heist

In heist 5 Player try to catch the Thief and earn rewars in 8 different difficulties:
(i don’t remember every LV requirement)

Actual Heist Overview
Difficulty LV Rewards
Level Rule Token Influence Disc Power
easy 35 - 5 per WC 500 -
5 per Valuable
medium ? Thief 10 lives 5 per WC 500 500
10 per Valuable
Hard ? Thief infinite lives 10 per WC 500 1000
10 per Valuable
Very hard ? Thief infinite lives 10 per WC / 15 per Valuable 500 2000
Second Wind
Accomplices Spawn
Super Hard ? Thief infinite lives 15 per WC / 15 per Valuable 500 3000
Second Wind
Accomplices Spawn
Bodyguard
Insane 135 Thief infinite lives 15 per WC / 20 per Valuable 500 3500
Second Wind
Accomplices Spawn
Bodyguard
Ridiculous 140 Thief infinite lives 20 per WC / 20 per Valuable 500 4000
Second Wind
Accomplices Spawn
Bodyguard
Shocking 145 Thief infinite lives 20 per WC / 25 per Valuable 500 4500
Second Wind
Accomplices Spawn
Bodyguard

As we see, its mostly the same.

So I gonne start with some easy changes

  1. i changed the difficulties
    We don’t nedd 8. i redueced it to 4 (the same like CW)
    and change the requirements for this difficulties to rarities and not LV
    The Enemy NPC has now a clear lv (75 / 150 / 200 / 250)

  2. rebalancing the normal rewards
    all in all we get the same rewards (Disc Power and Token)
    we got a little more from this new difficulty “epic”

  3. New Stuff
    3.1. New Map
    so we have a New Map (The Hub at Chapter 40)
    this is a good thing to create different places to play heist
    difficulties easy & medium still on Map: The City
    difficulties hard & epic are on Map: The Hub

3.2. New Mode
playing every time the same thing is very boring
so i decided to create 3 different Modes u can choose on “every” difficulty.
This should make heist more exciting and you can earn additional rewards

New Heist: The City & The Hub
Difficulty LV Rewards
requirement Standard Rules Mode Token Disc Power
easy Purple Rarity Thief infinite lives Enemy on LV 75 Only Old Mode 5 per WC 500
Map: The City 10 per Valuable
medium Orange Rarity Thief infinite lives Enemy on LV 150 selectable 10 per WC 1000
Second Wind
Accomplices Spawn 15 per Valuable
Map: The City
hard Red Rarity Thief infinite lives Enemy on LV 200 selectable 15 per WC 3000
Second Wind
Accomplices Spawn 20 per Valuable
Bodyguard
Map: The Hub
epic Yellow Rarity Thief infinite lives Enemy on LV 250 selectable 20 per WC 5000
Second Wind
Accomplices Spawn 25 per Valuable
Bodyguard
Map: The Hub

So let’s talk about the selectable Modes

3.2.1 in easy u can only play the normal (old) way.
its a good thing to start for beginners to learn how it work.

3.2.2 3 new modes

we have now 3 new modes “team trail”, “Power UP” and "Bodyguards Keyfinder"

Mode Content Comment Special Win reward
Normal Old Mode = Find and beat the Thief
Team Trail - There are blue, red and yellow bodyguards No Hero ban 100 Mod Power per defeatet Bodyguard
damage can only be done to these with the right trail heroes (max = 10.000)
- the team against the thief must contain every team color in order to defeat them counts for all players
Power UP The Master Thief is a Hard Nut! Hero ban 5 BB Crates
The Master Thief has the HP, Skill Power, Dmg from all Players
simple example:
5 Players, every hero has 10.000 HP
→ Master Thief has 5x5x10.000 = 250.000 HP (5 Heroes x 5 Players x 10.000HP) Master Thief only appears in hideout 1 Mio Gold
How to beat the Thief?
Beat Bodyguards to Power Up all Heroes
1 defeated Bodyguard: Hero Stats + 0.5% Normal Thief is normal beatable 500k XP
(defeat 10 = 5%, defeat 100 50%)
counts for all Players
Bodyguard Keyfinder - The thief can only be defeated in hideout when all 10 bodyguards have been found and defeated (can found in Red Dot) Hero ban 3x50 random RS from used Heroes
- a Bodyguard has a change to drop a key that must be brought to the hideout place so that it can be opened.

Team Trail
here you need to coordinate more where, which hero attacks.
It’s more teamplay needed.
And u earn Mod Power for every defeatet Bodyguard

Power UP
This is a mode, where the Master Chief automaticly scalling with your heroes.
If you use weaker heroes the Master Thief is weaker, if u you stronger, he is stronger.
It’s a little bit like Invasion, where u power up your heroes with flames, to beat the Bot.

Like a Power Up u earn reawards for “power Up” your heroes.

Bodyguard Keyfinder
This mode is more like the normal mode, but here u dont only fight boring fights,
you need a coordination, to bring the key to the hideout. Open it and fight the Thief


Conclusion

  • rewok difficulties requirements and rewards
  • add new Map and Modes

I look forward to your feedback

So what is next?

in the Part I Thread i start a poll, where you can vote for the next “rework”
so i can see what interests the most players.

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