NoâŚ
What was the pointâŚ
NoâŚ
What was the pointâŚ
Thanks
It is really something we did look forward to when it was regularly on a Monday
So would be great if it can be same time every week but understand if not
It isnât really just about the name âToxicityâ, it is about UX issues as I mentioned.
And I am being honest, as a photosensitive/light sensitive person I am not sure if I can upgrade my characters to Neon(âToxicityâ) without risking my brain getting irritated as a light sensitive person.
While it is true I can likely endure it as it isnât like a flashing light, but it will likely be an irritation on my brain.
And yes, when Zeus and Maleficientâs light flash attacks activates I have to cover my hand over the screen or close my eyes, something I have to do as a light sensitive person.
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But yeah, in general I think you at PerBlue have kind of cornered yourself in, by that that I mean if the neon green doesnât end up being named Toxicity players who voted Toxicity will be disappointed if not angry as they specifically voted for the neon green color due to the name Toxicity.
I suspect there might be some miscommunication in regards to this, it might be good to have another vote, for example calling the neon green actually Neon and see how that goes.
Then that would actually truly gauge how much people want the neon green color without the association of the name toxicity.
Of course it is you at PerBlueâs choice, but yeah figure I highlight the dilemma here as I think it should be discussed internally some at PerBlue if not already done.
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That said I hope it is going good for you all at PerBlue these days :-).
Youre trying to make them listen to usâŚ
Which has very rarely happened before
We talk and discuss something like this, flag the issues and nothing is done
Fast forward three months, everyone is up in arms because they didnât listen and now it is a mess to clean up.
History just keeps repeating , and this will definitely not be the exception
Well, the UX angle is something else than just âplease change the name, I feel uncomfortable with itâ, for for example me it is actually about light sensitivity UX wise.
But yeah, I hope PerBlue are willing to change view if it benefit the game in the long run, being open minded about solutions if needed.
Not sating they arenât open minded, but it is true that PerBlue arenât that transparent with us players typically.
It is what it is though, it is PerBlueâs choice how transparent they want to be.
That said, thanks for starting up the Roadmap again Samm, good transparency ^^.
I havenât checked them for monthsâŚ
But pretty sure they look better than last time I saw them, it definitely wasnât 200 hero chips and that many crates.
Still bad though.
Getting to Tier 100 looks really really great. Donât really understand why it wasnât mentioned in a Patch notes (cause I would bolster such a great chance), but yeah hope it is permanent.
Amazing, because we get 3 mods instead of 1. All other rewards are small though. We need more mod upgrades!
These are not intentional changes. Weâre working to get this fixed.
i mean⌠no oneâs complaining if you wana keep it :(
Come on⌠seriously?
???
No⌠keep this. Whatâs to fix? This is a good change which was NEEDED for years.
Fixed as in buffed more? The only good thing as I said is more mods. Otherwise, whatâs 24,000 disk power? Nothinf
âŚwhat? How? It´s decent at least after so longâŚ
Fixed??
But these are good changes, even if not intentional
Do the team realise that itâs possible to complete all 65 tiers now on your own bot without even using any power ups, and without even using any specific invasion team?
You can literally spend 5 minutes throwing random heroes and complete the entire weekâs game mode.
Itâs been outdated for years⌠I thought it had finally been addressed
Happy players are more likely to stay and continue to spend, so I donât get the logic of risking frustrating them as then they more likely leave and as such no money instead.
I have been on a Game making school course and we talked about player psychology there, so yeah kind of puzzled that PerBlue doesnât focus more on player psychology in the sense of making players want to play long term and be happy to spend and support PerBlue as they are having a good time.
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I think a good idea for PerBlue is to expand their monetization options, like being able to buy extra story content.
If it is new story content every month it could be a 5 dollar per month thing, that way earning PerBlue 60 dollars per buying players every year. (60 dollars a year is fair in my view as is the same as a AAA game).
Optional content like this that doesnât affect Power/Power Creep I think is good, diversifying the revenue and likely get a more sustainable revenue flow long term wise :-).
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That said, I wouldnât be surprised if the Invasion changes are coming, but they arenât ready yet and cane out earlier than intended.
YesâŚ
To vote for the color, not the name.