Ron Stoppable & Rufus

Ron Stoppable & Rufus Concept

Stars at the beginning: :star2: :star2:
Role: Support
Position: Mid
Team: Blue

Entrance: Ron runs towards his position, Rufus emerges from a pocket and then stays on Ron’s shoulder.
Victory: Ron and Rufus share a fist bump.
Defeat: Ron scares, faints and falls to the ground, Rufus hides back to Ron’s pocket.

Quote: ‘‘Never be normal!’’

Basic attack: Ron uses Grappling Hook, the hook then hits the closest enemies.

White skill: Grappling Hook :fist: (normal damage)
Passive: Ron’s basic attacks apply two stacks of “Unluck” to enemies. Each stack of a ‘‘Unluck’’ on enemies reduces the chance of applying debuffs to Ron and his allies by 5%, a maximum of 10 stacks can be applied to an enemy.

Active: Ron uses his Grappling Hook to the farthest enemy, dealing X damage to them and moving them to the front, as the pulled enemy passes through other enemies they receive X damage, any damaged enemies by this skill is applied with 4 stacks of ‘‘Unluck’’.

Green skill: Naco Time
Ron eats a Naco, healing X HP, gaining 3 stacks of hardy and increasing his attack speed by 100% for 12 seconds.

If Ron is disabled then Rufus will stuff the Naco to Ron, healing X HP, causing all negative effects to be cleansed from Ron and increasing his attack speed by 60% for 12 seconds.

Blue skill: Mole Rat for Assistance :fist: (normal damage)
Ron throws Rufus to the enemy with the highest amount of Hardy stacks, dealing X damage, removing all hardy stacks from the target and stunning them for 8 seconds.

When no enemy has Hardy stacks Rufus will jump to the enemy with the highest HP, stunning them for 8 seconds and dealing 100% more damage instead of removing Hardy stacks.

Purple skill: Misfortune
Ron and allies deals 5% more damage per stack of “Unluck” on enemies.

Ron and allies receive X Skill Power per stack of ‘‘Unluck’’ on enemies.

The damage bonus has a chance to fail on allies above level X.

Red skill: The Ron Factor
“Naco Time” now heals all allies by X HP and increases allies’ attack speeds by 50% for 12 seconds.

‘‘Grappling Hook’’ now heals Ron and allies X HP. Ron and allies are healed X HP more per each stack of “Unluck” on enemies, each enemy with 10 stacks of “Unluck” grants Ron and allies additionally X reality for 10 seconds.

Additional stat boosts:

+X Skill Power to Ron and allies for 10 seconds after activating ‘‘Grappling Hook’’


Kim Possible - Cooking with Ron

Hardy stacks to allies from '‘Naco Time’'

  • +X HP
  • +X SP
  • +X Basic Damage per stack of Hardy on Ron and allies
  • ‘‘Naco Time’’ now grants 1 stacks of Hardy to allies (+1 per star disk)

Donald Duck - Quite Unlucky

Enemies begin with "Unluck"

  • +X BD to Ron and allies
  • Enemies lose X Armor per stack of “Unluck”
  • Enemies lose X Basic Damage per stack of “Unluck”
  • Enemies begins each wave with 1 stacks of “Unluck” (+1 stack of Unluck)

Awesome concept. I didn’t realize his whole thing is that he’s unlucky, I thought he was just stupid. But still, it’s awesome


Ron is not stupid and i loved this concept


Yeah, he actually isn’t, he’s just unlucky. Sort of like Milo Murphy. That’s actually cooler

1 Like

i like this conept


Thanks you all. :heart:
tenor (22)


Changed second part of Red Skill - these changes will make them more of “Support”.

Err, this is still here from the previous red skill.

Other than that, amazing concept!

And I’m really excited for Shego!

1 Like

Where? :sweat_drops:
Nowhere… hehe

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