We’ve made some changes to City Watch matchmaking on servers 2 and 22 and we want to hear from those players about the impact of these changes.
- With the 1.17 update we changed the way scaling worked with opponents. Rather than just power, scaling now considers levels, rarity, skill level, stars, mod slots, real gear stars, real gear level
- Starting with 1.17.10 we added more variety into the opponent lineups. Matchmaking now looks for opponent lineups with more variety with the result of fewer meta lineups. Scaling will be applied to any lineups to bring them to the correct difficulty level for the player.
- Also in 1.17.10 we changed the was badges factor into the hero power calculation. It’s now determined by the rarity of the badge. This change was made in order to make power calculations more uniform across heroes (old and new), and help improve matchmaking.
So, players on servers 2 and 22, we’d like to hear your feedback about these changes. If you reply, please identify which server you play on.
- How would you rate the amount of fun you’re now having in City Watch? Please share the reason for your answer in the comments below.
- 1 Not Fun
- 2
- 3
- 4
- 5 Very Fun
0 voters
- How would you rate the amount of progress you’re now able to make in City Watch?
- 1 Much Less
- 2
- 3 No Change
- 4
- 5 Much More
0 voters
- How would you rate your overall happiness with the amount of progress you’re now able to make in a typical City Watch run?
- 1 Worse
- 2
- 3 No Difference
- 4
- 5 Much Better
0 voters
- How would you rate the variety of heroes in lineups that you’re now matched against in City Watch? Please share the reason for your answer in the comments below.
- 1 Worse
- 2
- 3 No Difference
- 4
- 5 Much Better
0 voters
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How do you feel about the changes that were made to balance Hero Power between older and newer heroes?
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Overall do you feel like City Watch is now easier, harder or the same as it was before?