“Give me one good reason why I shouldn’t rip you apart.”
Entrance: Simba will jump down from a high rock.
Basic: Simba will scratch his enemies.
Victory: Simba will roar in victory.
Defeat: Simba will fall on his back, tries to get back up but he can’t.
White: Hard Pounce - normal
Simba pounces on the enemy with the least HP dealing damage and reduces its armor and enemies nearby also takes armor reduction.
Green: Great Courage
Simba gathers up his courage giving him shield for 10 seconds. The shield remained after 10 seconds will be converted into health.
When Simba’s HP falls down below 50%, his movement and attack speed will increase by 100% and he gains an armor for every 6 basic attacks.
Purple: He Lives In Me
At the start of each wave, Simba gains a 10% increase in all damage done for 20 seconds.