Name: Spy
Source: Team Fortress 2
Role: Midline Tank
Trials Team: Red
Quote: “Well, off to visit your mother!”
Description: “This master of disguise for hire will surely be a great addition to any team.”
Entrance: Spy, disguised as a BLU Scout, walks into battle. He then turns back to normal. (Until B0)
Basic Attack: Same as whoever Spy is copying.
Victory: Again, the same as whoever Spy is copying.
Defeat: Spy turns back to normal, causing a rope to glitch into existence around his neck. Spy then does a backflip, not noticing the rope. However, just before he suffocates, Spy and the noose will both glitch out of existence.
White Skill: Red Spy in the Base
Passive: At the start of combat, the player chooses an enemy for Spy to transform into. Spy will then become a copy of that enemy, and will stay that way until he either uses his active ability or loses 25% of his HP. Spy can only turn into opponents who have White Skills. If the battle is set to Auto, Spy will choose the enemy with the highest Attack.
Active: Spy gets to choose a different enemy to copy. If he is Transformed, he will use that Hero’s White Skill before transforming.
Green Skill: Right Behind You - Normal Damage
Spy can now attack enemies without having to transform (via turning into Scout and hitting enemies with a pocket knife).
Blue Skill: Conga Spy - True Damage
At the start of combat, Spy and all living allies who do not have special entrances will form a conga line to plow through the enemy team, dealing X damage.
Purple Skill: Gentlemen
Whenever Spy KOs an enemy, he gains Charged for L seconds.
Red Skill: Watch and Learn
All of Spy’s allies will have their Energy meter filled when Spy is KO’d.
Friendships (once again, you get to write the campaigns!)
Kaa
Vinny