And about 75% of that feedback was from Musketeer himself.
I’m not disputing that that’s the intention, but with the way the trials are limited to a very small pool of heroes from a handful of franchises, to a lot of players it feels like a way to reward whales for spending the money to get everyone leveled up.
Within the game there’s lots of ways to counter invisibility, stuns, Chip & Dale, or nearly any other buff, debuff, or OP hero. When we’re forced to pick heroes from just four or five franchises, though, there may be only one counter available for certain problems in the trial; if someone doesn’t have that specific hero leveled up, then they’re denied the chance of beating a trial’s highest levels not because they aren’t good at the game, but because they haven’t spent enough money on it. That’s, well, kind of frustrating.
I realize how unlikely this is to happen, but I really wish we could have a broader pool of heroes to choose from, with the challenge coming from some other obstacle or ward to overcome.