Guys, stop wanting ‘balancing’, ‘nerfing’, etc…
What do you want to achieve with that? All heroes to be equally mediocre?! And you will have to evolve ALL heroes in order to have the right counters for each team you might encounter?
This game even currently has a TOO high importance on the rock-scissors-paper randomizing mechanism. You can’t reliably repeat a battle and expect the same result. If all heroes get ‘equal’, all we will get is a random result from the battles. Is that what you want really???
I’ll make a little Dragon Soul reference, but here we need Wee, we need Bard, we need Vulture, Bulwark, etc very powerful amazing heroes. This will bring the randomness down on the importance scale. I prefer the situation where I have to learn the skills and capabilities of 80 heroes like in DS in order to be able to counter a well structured team, instead the current situation where we have half the heroes, but you start the battle and start praying to the randomizing gods to be in your favor!
Yes, strong amazing heroes that can one-shot kill your team are NEEDED. And this is good, not bad! It’s just a little harder to learn how to counter them. But when you counter them the right way, you will know that your success or failure is not due to the randomizing algorithm, but due to your personal knowledge or ignorance!
So stop whining ever time a new strong hero is released or revamped! Get to know their strengths and weaknesses! Use the knowledge in your favor! Stop relying solely to your total power and put your brains in action!
Thanks for your attention!