Liking the game, and I’m sure you have a lot of improvements coming around, but thought I’d take a shot at suggesting a new idea, Surge Wars!
Surge Wars is a new game mode that pits guilds fighting against each other as they compete to clear the city of the infection. Guilds should be matched through a mix of strength and member count.
Each hero will only be able to used once throughout the entire war
This would be an event that runs at designated times (2-4 per month?)
The City: Due to the design of the city, the guilds wouldn’t start with their own complete region, but would instead start with four districts that make the most sense. Some suggestions are:
- Guild 1: 17, 20, 25, 27 - Guild 2: 4, 6 ,8, 9
- Guild 1: 5, 24, 25, 26 - Guild 2: 18, 19, 22, 23
- Guild 1: 1, 2, 3, 6 - Guild 2: 11 ,13 ,14, 15
The remainder of districts would then be filled with mobs relative to the strength of both guilds.
Phase 1 - Register: (24 Hours): Members of guilds will have 24 hours to register for the event.
Phase 2 - Set up Defenses (24 Hours): Each guild will get one day to set up to three defensive teams in each district.
Phase 3 - Attack (24 Hours): Each guild will be able to attack any district that isn’t theirs:
- Once a district is conquered, it cannot be attacked anymore
- Guilds can only attack districts adjacent to districts they have conquered. (A new guild perk might allow the guild to have one surprise attack anywhere that they can use)
Phase 4 - Review (24 Hours): The winning guild is calculated by territories conquered, complete regions conquered/owned, territories defended, and the amount of heroes left after an attack. The point system could get more complex, such as rewarding attackers for using less than 5 heroes and winning, etc.