Terry Concept
Stars at the beginning:
Role: Control
Position: Mid
Team: Blue
Entrance: Terry moves in the ground into her position.
Victory: A trophy appears in her hands, she then smiles proudly while looking at the trophy.
Defeat: Terry deforms into a liquid-like abstraction, while her eyes give angry expression.
Quote: “You’re out there somewhere, little soul. And I’m gonna find you.”
White skill: Endless Counting (true damage)
Passive: Instead of basic attacks Terry counts souls in her abacus, granting herself 200 energy. Whenever enemy or ally KO her next count will give her 500 energy.
Active: Terry looks forward to the almost dead enemies in the battlefield, applying Hex for 10 seconds to 3 enemies with lowest HP. When an enemy attempts to use their active skill they will lose their energy and gets stunned for 10 seconds and receive X damage.
Green skill: Terrifying Place (fantastic damage)
Terry opens the portal to the Great Beyond under the enemy with lowest HP, the enemy comes back after 5 seconds, but with stun which lasts for 15 seconds and losing X HP every second while stunned.
Blue skill: Time Almost Up
Whenever enemy falls below 25% of their Max HP for the first time in the wave their basic damage and skill power will be reduced by 80% for 10 seconds and their attack and movement speed will be reduced by 50% for 12 seconds.
The slow has a chance to fail against enemies above level X.
Purple skill: Job Done Well
Every 5 basic attacks Terry heals herself by X HP and gains 20% attack speed.
Terry is immune to all negative effects after the 20 count.
Red skill: Soul Counter (fantastic damage)
When an enemy gets affected by ‘‘Time Almost Up’’ they receive X damage over 10 seconds.
Terry removes 120 energy from the random enemy with basic attacks. Enemies under 300 energy have reduced basic attack by X.
The energy removal has a chance to fail against enemies above level X.
Additional stat boosts:
+X reality
+X fantastic crit
+X damage to ‘‘Endless Counting’’
Friends
Magica De Spell - Souls and Shadows
Disk
Improved Slows
- +X SP
- Slowed enemies lose X reality
- Slowed enemies lose X basic damage
- Slowed enemies receive one stack of fatigue every 10 seconds (-1 second per star)
Sadness - Follow the Instructions
Disk
Hexed enemies gain energy faster
- +X SP
- +X BD
- Hexed enemies lose X reality
- Hexed enemies have energy gain increased by 10% (+10% per star)
- If Hex gets removed before the enemy gets to use their Active skill they will be stunned for 1 seconds; Control Role enemies can’t evade this stun (+1s per star)