The Bear and His Bird

3 weeks later…

Banjo and Kazooie



Hailing from Spiral Mountain, Banjo and his faithful pal Kazooie are raring to go for some action on the battlefield.

Stars: :star:
Role: Tank
Position: Front
Trial Team: Yellow
Entrance: Banjo walks out from a dark Jiggy silhouette, unzips his backpack when he gets into position, and Kazooie pops out of it.
Victory: Banjo gets out his banjo and plays a happy tune
Defeat: Banjo falls on his back
Attack: Banjo punches an enemy

White Skill: Breegal Blaster (Normal Damage)
Banjo takes Kazooie out of his backpack and uses her to fire eggs at enemies until they run out of energy, dealing Y damage with each egg. While using this skill, Banjo and Kazooie receive 35% less damage from all sources.

Green Skill: WonderWing (Fantastic Damage)
Kazooie shields Banjo, granting them a shield with X HP that lasts 7 seconds. The duo then charges into the frontmost enemies, dealing X damage to them and stunning the enemy with the Most HP out of the three for 8 seconds. Banjo and Kazooie gain X armor whenever an enemy is stunned.

Blue Skill: Golden Jiggy
Banjo and Kazooie find a Jiggy, granting them both 4 stack of “Hardy” and “Reflect” for 6 seconds. Banjo and Kazooie will block 100% of the damage against them and return 75% of the damage they would’ve received onto the enemy damaged.

Each time Banjo and Kazooie take damage while they have “Reflect”, they heal for X HP.

Purple Skill: Egg Blast (Fantastic Damage)
Every 4 eggs from “Breegal Blaster”, the egg deals X additional damage and stuns the enemy hit for 6 seconds.

Red Skill: Raring To Go
Every 3 times an enemy is stunned, Banjo and Kazooie gain Z basic damage, Z reality, and their attack speed is increased by 25% for the rest of the wave, stacking 5 times.

Banjo and Kazooie stun enemies for 5 seconds every 3 times they damage an enemy. If they are already stunned, their stun is extended by 5 seconds and they receive Z damage.

Gaining attack speed and stunning enemies has a chance to fail against enemies above level Z.

Additional Stat Boosts:
+Z Max HP
+Z Skill Power
+Z Reality

Friendship Disks:
Banjo and Kazooie-Kermit
Staying In Tune
Critical Health Shielding
+25 (+25 per star level) Tenacity
+Z Basic Damage to Banjo and Kazooie and allies while they are shielded.
• When Banjo and Kazooie or their allies fall below 35% of their Max HP, they gain a shield equal to 40% (+40 per star level) of the ally with the most armor’s armor.

Banjo and Kazooie-Baloo
Jungle Jiggy
Sap on Stun
+Banjo and Kazooie gain Z Skill Power for the rest of the wave whenever an enemy is stunned.
+Z Shield HP to “Wonder Wing”
• When an enemy is stunned by Banjo and Kazooie, they become sapped for 3 (+3 per star level) seconds.
• Banjo and Kazooie take 13% (+13 per star level) less damage from sapped enemies.

X=Skill Power | Y=Basic Damage | Z=Level Dependent
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