The ruthless owner of Pleasure Island turns naughty, misbehaving creeps into donkeys to earn some real money.
“Quiet! You boys have had your fun. Now, pay for it!”
Basic Attack: Cracks his whip
Entrance: Walks in and takes out his whip
Defeat: Shows his demonic face and yells
White Skill: Prolonged Misbehavior
The Coachman points to the Most Wanted enemy, dealing X damage to them, transforming them into a donkey, and stunning them for 11 seconds. Enemies transformed into a donkey do not receive any passive bonuses or heal over time.
Green Skill: Demonic Grin
The Coachman shows his demonic face and grins. This scares all enemies for 8 seconds and reduces the damage they do by X for 10 seconds.
This is less effective against enemies above level X.
Blue Skill: Some Real Money
The Coachman throws a large sack of money at the front-most enemy, dealing X Damage and knocking them back.
Purple Skill: Pricey Lesson
The enemy targeted by Prolonged Misbehavior takes X Damage per second. If that enemy had more than 500 energy, they take an additional X Damage.
Red Skill: Good Prospects
Whenever the Most Wanted enemy damages The Coachman, one second is added to the duration of Prolonged Misbehavior. The Coachman receives X less damage from enemies that are not the Most Wanted enemy.
+Y Skill Power
+Z Max HP
The Most Fearsome
The Coachman and Megavolt
- +X Reality
- Whenever an enemy is stunned, they immediately take X Damage.
(Plus X Damage per star)
Allies: Kevin Flynn, Angel, Chief Bogo
The Coachman and Dr. Facilier
Improved Basic Attacks
- +X Basic Damage
- The Coachman’s Basic Attack stuns enemies for 1 second.
(Plus 1 second per star)
Allies: Minnie Mouse, Jumba, Sadness