The Coachman
The ruthless owner of Pleasure Island turns naughty, misbehaving creeps into donkeys to earn some real money.
“Quiet! You boys have had your fun. Now, pay for it!”
Role: Control
Position: Back
Team: Yellow
Basic Attack: Cracks his whip
Entrance: Walks in and takes out his whip
Victory: Laughs
Defeat: Shows his demonic face and yells
Skills
White Skill: Prolonged Misbehavior
Fantastic Damage
The Coachman points to the Most Wanted enemy, dealing X damage to them, transforming them into a donkey, and stunning them for 11 seconds. Enemies transformed into a donkey do not receive any passive bonuses or heal over time.
Green Skill: Demonic Grin
The Coachman shows his demonic face and grins. This scares all enemies for 8 seconds and reduces the damage they do by X for 10 seconds.
This is less effective against enemies above level X.
Blue Skill: Some Real Money
Normal Damage
The Coachman throws a large sack of money at the front-most enemy, dealing X Damage and knocking them back.
Purple Skill: Pricey Lesson
Fantastic Damage
The enemy targeted by Prolonged Misbehavior takes X Damage per second. If that enemy had more than 500 energy, they take an additional X Damage.
Red Skill: Good Prospects
Whenever the Most Wanted enemy damages The Coachman, one second is added to the duration of Prolonged Misbehavior. The Coachman receives X less damage from enemies that are not the Most Wanted enemy.
+X Armor
+Y Skill Power
+Z Max HP
Friendships
The Most Fearsome
The Coachman and Megavolt
Improved stuns
Disk Power
- +X Reality
Memories
- Whenever an enemy is stunned, they immediately take X Damage.
(Plus X Damage per star)
Allies: Kevin Flynn, Angel, Chief Bogo
Transformation Central
The Coachman and Dr. Facilier
Improved Basic Attacks
Disk Power
- +X Basic Damage
Memories
- The Coachman’s Basic Attack stuns enemies for 1 second.
(Plus 1 second per star)
Allies: Minnie Mouse, Jumba, Sadness