The Horned King Hero Concept


Description: The Horned King is a mythical character that his goal is to find the black cauldron.

Quote: "Our time has arrived!’’

Position: Front-line

Trial Team: Red

Stars: :star: :star:

Role: Control

Animations:

Entrance: The Horned King spawns in green fire.
Victory: The Horned King laughs.
Defeat: The Horned King crumbles and gets sucked into the cauldron.
Attack: The Horned King spawns green fire in his hand and throws it at an enemy.

Skills:

White Skill: Dark Force :fist: Normal Damage

The Horned King spawn falling skulls with fire that deal X damage.

Green Skill: A King’s Curse :sparkles: Fantastic Damage

The Horned King will spawn a green fire circle around the enemies, cursing them for 9 seconds. The Horned King will deal 300% more damage to cursed enemies.

This curse has a chance to fail against enemies at level Z.

Blue Skill: The Black Cauldron (this is similar to Davy Jone’s blue skill but different)

When The Horned King reaches 1% HP, The Black Cauldron spawns into the battlefield, healing The Horned King X HP for 5 seconds. The Horned King can only activate this skill once. Enemies will only attack The Black Cauldron until it’s KO’ed. If The Black Cauldron gets KO’ed, The Black Cauldron will stay in the battlefield but enemies will now attack The Horned King.

Purple Skill: Feed The Cauldron :fist: Normal Damage

The Horned King will deal 200% more damage to enemies while healing himself from The Black Cauldron.

Red Skill: Mighty King

Enemies will now be stunned when The Horned King curses them. The Horned King will gain 500 energy when the curse is gone.

Additional Stats:
+X HP
+Y basic damage
+X damage to Dark Force

Friendships:
The Horned King/Maleficent

Disk: Mighty Together
Stats:
+X energy to A King’s Curse
+X armor
+X reality

The Horned King/Hades

Disk: Mighty Kings
Stats:
+X HP to The Black Cauldron
+Y basic damage
+X movement speed

Hopefully you enjoyed :grinning:.

Upcoming concept:
Big Bad Wolf (the three little pigs)

3 Likes

Huh, I thought he was scary, then that picture happened lol

What enemy or enemies does this attack?

If the green skill deals damage, then this level restriction would be fine. Otherwise it is too weak. Also, if it does not deal damage, it does not need the damage type.

This skill is fine, accept for the 1% HP as that is too low. I suggest 40% HP based on the rest of the skill as it only heals and does not do anything else.

Where is the star effect?

Same as above.

Overall, I am seeing big improvements from your concepts. It is just a few little things and that is it. Great job!

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