The Pine Tree (Take 2)

Dipper Pines


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“I’m Dipper. I have shorts and determination!”


Dipper helps his allies deal more damage and also partakes in the fight.


INFO

Trial Team: Blue

Position: Back

Role: Support

Stars: :star:


ANIMATIONS

Entrance: Dipper walks into the battlefield while reading Journal #3. When he arrives into his position, he puts away the journal and takes out his Nyarf gun

Victory: Dipper raises his arms in the air and cheers

K.O.: Dipper drops his nyarf gun and stomps in frustration


Basic Attack: Dipper inserts a dart into his nyarf gun and shoots it at an enemy, dealing Y damage


SKILLS

White Skill: Magnet Gun
:fist: Normal Damage
Dipper takes out a magnet gun, blasting it at the furthermost enemy, dealing Y damage, pulling them to him, and stunning them for 8 seconds. Enemies who the main target passes through are dealt Y damage. Allies who the main target passes through are healed for X HP and granted Z Basic Damage for 12 seconds.

Green Skill: Thorough Investigation
Dipper takes out his journal and skims through it, studying all enemies for 10 seconds and gaining X Basic Damage for 8 seconds.

Blue Skill: Disposable Camera
:fist: Normal Damage
Dipper takes out a disposable camera and takes a photo of the enemy with the most basic damage, blinding them for 9 seconds and stealing 30% of their basic damage. Then, Dipper throws the camera at them, dealing Y damage.

Blind and basic damage steal may fail against allies above level Z.

Purple Skill: Tactical Plan
Allies which the main target passes through with “Magnet Gun” are granted 50% of Dipper’s basic damage for 14 seconds.

This may fail against allies above level Z.

Red Skill: Trust No One
Dipper is now immune to charms. During the 6 seconds after using “Thorough Investigation”, Dipper reduces the length of other disables applied to him by 50%.

Charm immunity and disable duration decrease may fail against enemies above level Z.

Additional Stat Boosts:
+Z Max HP
+Z Basic Damage
+Z Skill Power

X = Skill Power; Y = Basic Damage; Z = Level Cap

FRIENDSHIPS

Dipper Pines - Hiro Hamada
Robotics and Trigonometry
More Widespread Disables
Allies: Jumba, Davy Jones, Pleakley

  • +Z Basic Damage
  • Enemies damaged by “Magnet Gun” are stunned for 1.5 seconds
  • Enemies in front of the enemy with the most basic damage are blinded for 1.5 seconds with “Disposable Camera”

Dipper Pines - Basil of Baker Street
Solving a Mystery
Studies are More Effective
Allies: Li Shang, Anger, Jessie

  • Allies may deal Z more damage to studied enemies
  • Allies have a 15% chance to super crit studied enemies
  • Super crits deal 1% more damage

Hope you liked it!

10 Likes

UPCOMING CONCEPTS

  • Stanford Pines
    • Remake
  • Bruni
  • Bill Cipher
  • Djimmi the Great (Cuphead)

Who do you want me to make next?


SUGGESTIONS

  • Mother Gothel
  • The Heavy (Team Fortress 2)

Love it :grin:

Two little suggestions:

Role should be Damage, or maybe Control. His supporting skills are mostly boosting his allies’ damage anyway.

And percentages from blue and purple skill should be a lot higher, maybe 40% for blue and 50% for purple.

That’s why I made him support.

Because it’s a steal, I don’t think it should that high.

How ‘bout 20%?

I think something like that fits a damage character more…

It’d still have a minimal impact with 40%, as it only affects one enemy. 40% of a base stat isn’t that much…

Same reason as above. Unless his basic damage is stupidly high, 20% would have next to no effect.

This is wayyyyy better than your previous dipper concept!

Keep up the good work!

1 Like
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