Various aspects of the game become unnecessary and/or a waste of resources after a couple times thru. Most aspects of the game leave a person feeling like they’ve accomplished nothing. So, in no particular order, let’s take a look.
• Collections: It is what it is. Nothing to see here. Passive progress.
• Coliseum: Heavily avoidable unless you feel like pumping resources into 15 heroes pre-cap.
• Guild War: If you needed a reason to feel like you will never be good enough to compete, this is it. It’s demoralizing. Not enough player retention to make this enjoyable.
• Guilds: 50 spots. Sporadic chat and there’s not much to do with guild mates.
• Market and other shops: Resource dumps in serious need of updating.
• Trials: What are these other than a few seconds of Raid clicking for junk loot?
• Surge: The turn on investment when hiring Mercs for fights is not worth it. Rewards not worth the effort.
• Missions: Set’em and forget’em. Redundant.
• The Port: Irrelevant. Nothing to see here.
• Invasion: Another mode with rewards that scale very poorly. 60x5 stam at max tier (65) is a bad joke. The other rewards are meh.
• City Watch: Reset and raid til tickets run out. Chip&Dale and some Heist tickets.
• Campaign: Re: first sentence in Invasion. Feels more like a gate than a path of progress.
• Heists: 90% of players don’t know how to play it because the guide for it, like everything else, is long winded and overwhelms the players. Keep it simple, folks.
• Crates: I don’t think I need to say anything. Everyone knows these all suck.
• Challenges: Easy to forget. Easier to avoid.
• Sign-In: More poor scaling that is only slightly better if you spend a bunch of real money to attain “VIP” levels.
• Arena: Hit Platinum and just make an attack daily to keep getting minimal rewards.
• Rankings: If you ain’t a whale, don’t get your hopes up.
• Enhancements: 1 point in 1 badge daily for quest. Waste of resources while leveling.
• Prize Wall: Strategically rigged to gate progress behind a paywall. Rewards system has been revamped. Now with less rewards, it’s uuuuugly.
• Contests: Read the forum thread on these for more info. Not good.
• Quests: In severe need of a buff.
• Medals: HA! Thanks for the progress rewards of junk hero chips and enough diamonds to buy half a hero chip.
• Mods: The only reason to do early tiers of Invasions. Still too costly to maintain while leveling.
• Badges/Bits/Plans: Too costly for so little. These are a natural gate for progress.
• Battle Pass: The reduction of rewards in the Prize Wall is a direct response to lack of interest in the BP. Now that the PW doesn’t reward enough to build your hero, you are expected to toss down $15 for a “Premium Pass” that will be needed to complete a hero. Another aspect plagued with poor scaling.
• Diamonds: The hard currency. Every gacha has them. Early on you are given them by the ton to get you hooked. Unwise spending is generally how it ends for the majority of new players. Buying them is a bad idea. The amounts you can purchase are overpriced and underwhelming.
• Stamina: Sure, you can get these as rewards. Too bad they are in such minimal amounts as to be utterly useless. Invasion tier 65 gets a whopping 60x5. Prize Wall gives 0 now. Video crates give 1-2. It’s sad.
• Gold: Conserve it, because you will never have enough. Skill costs, especially Red, get out of hand quickly. Don’t waste gold on things like crates and such. You are gonna be grinding hard otherwise, because the game does not reward you with much.
I’m sure I missed a few things and there are some that will inevitably disagree with how I feel. I’m fine with that. I welcome varying perspectives.