Trials redesign

As I have said @Loutre before his/her vacation, I have long studied badge bits given in Trials and have decided to give a full overview of what I believe is a good change to make.

It isn´t full-fledged as was the aim of QA (aka it does not change the Trials entirely, only partially) and its intent is to provide better coverage of badge bits needed for crafting.

Here is the document for everyone to preview:

Logic behind:

  1. I tried to streamline the difficulties up to Shocking to what the ones past Shocking difficulty offer (that´s why there are several new bits included written in bold)

  2. Difficulties after Shocking have several bits unused or barely used in later crafting. Those include some of the plans (Heroes Night Out as an example for unused one) and “last badge of the rank” crafting bits (like Enormous - for “The Zone”, Y0 last badge, Eyes of Notre Dame - for "Bagheera´s Disguise, R19 last badge etc.)
    Those badge bits are used EXACTLY once for every hero and besides that “last badges of the rank” before Cap-4 (now R19) ones do take only 960 stamina (with double drops, 1920 without) to craft while also giving badges needed in further crafting. Hence why removing them from trials is beneficial.

  3. The last thing is the scaling change. So far every Cap-7 rank (now R16) and below badge in the newest difficulties yield 5-6 bits per try.
    It would be beneficial to make it steadily increase to infinity. So far we have 41 difficulties, thus the highest Trials difficulty before Y4 cap raise (Monumental) would give 41-42 Imagination Ship Bits (Red redesigned Trials), 41-42 Princess Finder Bits (Blue redesigned Trials) and 41-42 Gigantic Peach Bits (Yellow redesigned Trials).
    This whole is done because the higher badge bits are needed every 7 ranks (exponentially) while the income in Trials never raises beyond 5-6 Bits.

8 Likes

I really hope they would refresh trial as of now, it is not as helpful as it used to be

If it is too much work to do at once, pls at least increase the current bit drops @Loutre

Seems good in my view and yeah, Trials getting some kind of refresh/rework would be nice in order to remove badges that you don’t necessarily use a lot after they having been used for the last of rank badges, so yeah definitely support this :-).

We will have to wait and see if this becomes a reality, but yeah can at least hope some of these ideas can be implemented.

Please keep on-topic.

6 Likes

I honestly don’t think this is a good idea. You guys are giving us way less badge bits just downgrading the entire process.

WHAT!??? HOW!?

The aim is to make Trials give more stuff. How is it less?

1-2 badge bits…. Seriously

Look at the “Scaling change”

That´s what MONUMENTAL difficulty would give. It´s written there. Now look at the game. Game gives less, much less.

Hold on imma play the game and give y’all a lil update later on.

I still hope we see a Team Trials redesign one day. It´s getting very stale.

1 Like
8 Likes

I still wonder why 5-6 is designed as “max”.

One needs 140+ full Escape Plans and other early badges to get a hero from White to Yellow+10, let´s say.
However, team trials give at most 1 full Escape Plan every 3rd day. :joy: Even if you are not good at maths, you can sense something stinking there.

1 Like

Trial drops are insanely imbalanced :roll_eyes::roll_eyes::roll_eyes: there are some I never have enough, there are some I have too many :roll_eyes::roll_eyes::roll_eyes:

1 Like

Sometimes I think I’m the only player who believes PerBlue keeps a number of badge bits in permanently short supply in order to make it easier to control how much stamina it costs to promote heroes. :man_shrugging:

3 Likes

I´d actually say that most think this and it might not even be true.

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